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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "glsl/GrGLSLVarying.h" |
| 9 |
| 10 #include "glsl/GrGLSLProgramBuilder.h" |
| 11 |
| 12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At
tribute* input, |
| 13 const char* output) { |
| 14 GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
| 15 GrGLSLVertToFrag v(type); |
| 16 this->addVarying(input->fName, &v); |
| 17 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); |
| 18 |
| 19 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
| 20 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); |
| 21 } |
| 22 |
| 23 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); |
| 24 } |
| 25 |
| 26 void GrGLSLVaryingHandler::addVarying(const char* name, |
| 27 GrGLSLVarying* varying, |
| 28 GrSLPrecision precision) { |
| 29 SkASSERT(varying); |
| 30 if (varying->vsVarying()) { |
| 31 this->addVertexVarying(name, precision, varying); |
| 32 } |
| 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
| 34 this->addGeomVarying(name, precision, varying); |
| 35 } |
| 36 if (varying->fsVarying()) { |
| 37 this->addFragVarying(precision, varying); |
| 38 } |
| 39 } |
| 40 |
| 41 void GrGLSLVaryingHandler::addVertexVarying(const char* name, |
| 42 GrSLPrecision precision, |
| 43 GrGLSLVarying* v) { |
| 44 fVertexOutputs.push_back(); |
| 45 fVertexOutputs.back().setType(v->fType); |
| 46 fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModif
ier); |
| 47 fVertexOutputs.back().setPrecision(precision); |
| 48 fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name)
; |
| 49 v->fVsOut = fVertexOutputs.back().getName().c_str(); |
| 50 } |
| 51 void GrGLSLVaryingHandler::addGeomVarying(const char* name, |
| 52 GrSLPrecision precision, |
| 53 GrGLSLVarying* v) { |
| 54 // if we have a GS take each varying in as an array |
| 55 // and output as non-array. |
| 56 if (v->vsVarying()) { |
| 57 fGeomInputs.push_back(); |
| 58 fGeomInputs.back().setType(v->fType); |
| 59 fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModif
ier); |
| 60 fGeomInputs.back().setPrecision(precision); |
| 61 fGeomInputs.back().setUnsizedArray(); |
| 62 *fGeomInputs.back().accessName() = v->fVsOut; |
| 63 v->fGsIn = v->fVsOut; |
| 64 } |
| 65 |
| 66 if (v->fsVarying()) { |
| 67 fGeomOutputs.push_back(); |
| 68 fGeomOutputs.back().setType(v->fType); |
| 69 fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeMod
ifier); |
| 70 fGeomOutputs.back().setPrecision(precision); |
| 71 fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', nam
e); |
| 72 v->fGsOut = fGeomOutputs.back().getName().c_str(); |
| 73 } |
| 74 } |
| 75 |
| 76 void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying
* v) { |
| 77 v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut; |
| 78 fFragInputs.push_back().set(v->fType, |
| 79 GrGLSLShaderVar::kVaryingIn_TypeModifier, |
| 80 v->fFsIn, |
| 81 precision); |
| 82 } |
| 83 |
| 84 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { |
| 85 int vaCount = gp.numAttribs(); |
| 86 for (int i = 0; i < vaCount; i++) { |
| 87 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); |
| 88 this->addAttribute(GrShaderVar(attr.fName, |
| 89 GrVertexAttribTypeToSLType(attr.fType), |
| 90 GrShaderVar::kAttribute_TypeModifier, |
| 91 GrShaderVar::kNonArray, |
| 92 attr.fPrecision)); |
| 93 } |
| 94 } |
| 95 |
| 96 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { |
| 97 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
| 98 for (int j = 0; j < fVertexInputs.count(); ++j) { |
| 99 const GrGLSLShaderVar& attr = fVertexInputs[j]; |
| 100 // if attribute already added, don't add it again |
| 101 if (attr.getName().equals(var.getName())) { |
| 102 return; |
| 103 } |
| 104 } |
| 105 fVertexInputs.push_back(var); |
| 106 } |
| 107 |
| 108 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) cons
t { |
| 109 for (int i = 0; i < vars.count(); ++i) { |
| 110 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| 111 out->append(";"); |
| 112 } |
| 113 } |
| 114 |
| 115 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* output
Decls) const { |
| 116 this->appendDecls(fVertexInputs, inputDecls); |
| 117 this->appendDecls(fVertexOutputs, outputDecls); |
| 118 } |
| 119 |
| 120 void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDe
cls) const { |
| 121 this->appendDecls(fGeomInputs, inputDecls); |
| 122 this->appendDecls(fGeomOutputs, outputDecls); |
| 123 } |
| 124 |
| 125 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe
cls) const { |
| 126 // We should not have any outputs in the fragment shader when using version
1.10 |
| 127 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| |
| 128 fFragOutputs.empty()); |
| 129 this->appendDecls(fFragInputs, inputDecls); |
| 130 this->appendDecls(fFragOutputs, outputDecls); |
| 131 } |
| 132 |
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