Index: src/gpu/glsl/GrGLSLShaderBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h |
index fde48dc57004b941c9049d85dc7d2e8937011df0..1a8255dbb46e73d8804542eda39d78cb97e36ea6 100644 |
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h |
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h |
@@ -25,9 +25,6 @@ public: |
GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); |
virtual ~GrGLSLShaderBuilder() {} |
- void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } |
- void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output); } |
- |
/* |
* We put texture lookups in the base class because it is TECHNICALLY possible to do texture |
* lookups in any kind of shader. However, for the time being using these calls on non-fragment |