| Index: src/gpu/glsl/GrGLSLShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| index fde48dc57004b941c9049d85dc7d2e8937011df0..1a8255dbb46e73d8804542eda39d78cb97e36ea6 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| @@ -25,9 +25,6 @@ public:
|
| GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
|
| virtual ~GrGLSLShaderBuilder() {}
|
|
|
| - void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); }
|
| - void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output); }
|
| -
|
| /*
|
| * We put texture lookups in the base class because it is TECHNICALLY possible to do texture
|
| * lookups in any kind of shader. However, for the time being using these calls on non-fragment
|
|
|