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Unified Diff: src/gpu/glsl/GrGLSLShaderBuilder.h

Issue 1462123003: Create GrGLSLVaryingHandler class for program building (Closed) Base URL: https://skia.googlesource.com/skia.git@putCapsOnArgs
Patch Set: fix release builder Created 5 years, 1 month ago
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Index: src/gpu/glsl/GrGLSLShaderBuilder.h
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index fde48dc57004b941c9049d85dc7d2e8937011df0..1a8255dbb46e73d8804542eda39d78cb97e36ea6 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -25,9 +25,6 @@ public:
GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
virtual ~GrGLSLShaderBuilder() {}
- void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); }
- void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output); }
-
/*
* We put texture lookups in the base class because it is TECHNICALLY possible to do texture
* lookups in any kind of shader. However, for the time being using these calls on non-fragment
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