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Side by Side Diff: src/gpu/glsl/GrGLSLShaderBuilder.h

Issue 1462123003: Create GrGLSLVaryingHandler class for program building (Closed) Base URL: https://skia.googlesource.com/skia.git@putCapsOnArgs
Patch Set: fix release builder Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLShaderBuilder_DEFINED 8 #ifndef GrGLSLShaderBuilder_DEFINED
9 #define GrGLSLShaderBuilder_DEFINED 9 #define GrGLSLShaderBuilder_DEFINED
10 10
11 #include "GrAllocator.h" 11 #include "GrAllocator.h"
12 #include "glsl/GrGLSLShaderVar.h" 12 #include "glsl/GrGLSLShaderVar.h"
13 #include "SkTDArray.h" 13 #include "SkTDArray.h"
14 14
15 #include <stdarg.h> 15 #include <stdarg.h>
16 16
17 class GrGLSLProgramBuilder; 17 class GrGLSLProgramBuilder;
18 class GrGLSLTextureSampler; 18 class GrGLSLTextureSampler;
19 19
20 /** 20 /**
21 base class for all shaders builders 21 base class for all shaders builders
22 */ 22 */
23 class GrGLSLShaderBuilder { 23 class GrGLSLShaderBuilder {
24 public: 24 public:
25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
26 virtual ~GrGLSLShaderBuilder() {} 26 virtual ~GrGLSLShaderBuilder() {}
27 27
28 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); }
29 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output); }
30
31 /* 28 /*
32 * We put texture lookups in the base class because it is TECHNICALLY possib le to do texture 29 * We put texture lookups in the base class because it is TECHNICALLY possib le to do texture
33 * lookups in any kind of shader. However, for the time being using these c alls on non-fragment 30 * lookups in any kind of shader. However, for the time being using these c alls on non-fragment
34 * shaders will result in a shader compilation error as texture sampler unif orms are only 31 * shaders will result in a shader compilation error as texture sampler unif orms are only
35 * visible to the fragment shader. It would not be hard to change this beha vior, if someone 32 * visible to the fragment shader. It would not be hard to change this beha vior, if someone
36 * actually wants to do texture lookups in a non-fragment shader 33 * actually wants to do texture lookups in a non-fragment shader
37 * 34 *
38 * TODO if append texture lookup is used on a non-fragment shader, sampler u niforms should be 35 * TODO if append texture lookup is used on a non-fragment shader, sampler u niforms should be
39 * made visible to that shaders 36 * made visible to that shaders
40 */ 37 */
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191 VarArray fOutputs; 188 VarArray fOutputs;
192 uint32_t fFeaturesAddedMask; 189 uint32_t fFeaturesAddedMask;
193 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; 190 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1];
194 int fCodeIndex; 191 int fCodeIndex;
195 bool fFinalized; 192 bool fFinalized;
196 193
197 friend class GrGLProgramBuilder; 194 friend class GrGLProgramBuilder;
198 friend class GrGLPathProgramBuilder; // to access fInputs. 195 friend class GrGLPathProgramBuilder; // to access fInputs.
199 }; 196 };
200 #endif 197 #endif
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