| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index d4d16fcfcbdc6c7cab646b95b31115af5b8031d1..1fc15ecb3c4175c65c20bc6a9bf8589640ac3623 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -190,10 +190,6 @@ void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
|
| fProgramBuilder->appendUniformDecls((GrGLSLProgramBuilder::ShaderVisibility) visibility,
|
| &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
| - // We should not have any outputs in the fragment shader when using version 1.10
|
| - SkASSERT(GrGLSLProgramBuilder::kFragment_Visibility != visibility ||
|
| - k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() ||
|
| - fOutputs.empty());
|
| this->appendDecls(fOutputs, &this->outputs());
|
| this->onFinalize();
|
| // append the 'footer' to code
|
|
|