| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| index 5a3e09d15142c394c84ff02dfa9b63391b2a6bc3..122db10ec99ba0d4a8aa4cd6cf0cd4199d93c55a 100644
|
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| @@ -10,6 +10,7 @@
|
| #include "glsl/GrGLSL.h"
|
| #include "glsl/GrGLSLCaps.h"
|
| #include "glsl/GrGLSLProgramBuilder.h"
|
| +#include "glsl/GrGLSLVarying.h"
|
|
|
| const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor";
|
|
|
| @@ -237,19 +238,12 @@ const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
|
| }
|
|
|
| void GrGLSLFragmentShaderBuilder::onFinalize() {
|
| + fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
|
| GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
|
| *fProgramBuilder->glslCaps(),
|
| &this->precisionQualifier());
|
| }
|
|
|
| -void GrGLSLFragmentShaderBuilder::addVarying(GrGLSLVarying* v, GrSLPrecision fsPrec) {
|
| - v->fFsIn = v->fVsOut;
|
| - if (v->fGsOut) {
|
| - v->fFsIn = v->fGsOut;
|
| - }
|
| - fInputs.push_back().set(v->fType, GrGLSLShaderVar::kVaryingIn_TypeModifier, v->fFsIn, fsPrec);
|
| -}
|
| -
|
| void GrGLSLFragmentBuilder::onBeforeChildProcEmitCode() {
|
| SkASSERT(fSubstageIndices.count() >= 1);
|
| fSubstageIndices.push_back(0);
|
|
|