| Index: src/compiler/frame-access-state.h
|
| diff --git a/src/compiler/frame-access-state.h b/src/compiler/frame-access-state.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2b93cd27f3eba4481d38fa8af68e5565136cf34d
|
| --- /dev/null
|
| +++ b/src/compiler/frame-access-state.h
|
| @@ -0,0 +1,44 @@
|
| +// Copyright 2014 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_COMPILER_FRAME_ACCESS_STATE_H_
|
| +#define V8_COMPILER_FRAME_ACCESS_STATE_H_
|
| +
|
| +#include "src/compiler/frame.h"
|
| +
|
| +class Frame;
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +class FrameAccessState : public ZoneObject {
|
| + public:
|
| + explicit FrameAccessState(Frame* const frame)
|
| + : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) {
|
| + UseDefaultFrameAccess();
|
| + }
|
| +
|
| + Frame* const frame() const { return frame_; }
|
| +
|
| + int sp_delta() const { return sp_delta_; }
|
| + void ClearSPDelta() { sp_delta_ = 0; }
|
| + void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
|
| +
|
| + bool access_frame_with_fp() const { return access_frame_with_fp_; }
|
| + void UseDefaultFrameAccess();
|
| + void UseFPToAccessFrame() { access_frame_with_fp_ = true; }
|
| + void UseSPToAccessFrame() { access_frame_with_fp_ = false; }
|
| +
|
| + private:
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| + Frame* const frame_;
|
| + bool access_frame_with_fp_;
|
| + int sp_delta_;
|
| +};
|
| +
|
| +} // namespace compiler
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif // V8_COMPILER_FRAME_ACCESS_STATE_H_
|
|
|