| Index: src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| index c9f8c7138355afe9161019dd537afc88dfc8fca5..706a8a846175a0fea6679a3ec15b9db3258f4370 100644
|
| --- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| +++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| @@ -13,19 +13,19 @@
|
| #include "glsl/GrGLSLVertexShaderBuilder.h"
|
|
|
| void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
|
| - GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
|
| GrGPArgs gpArgs;
|
| this->onEmitCode(args, &gpArgs);
|
| - vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
|
| + vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
|
| }
|
|
|
| void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| + GrGLSLVertexBuilder* vb,
|
| const GrShaderVar& posVar,
|
| const char* localCoords,
|
| const SkMatrix& localMatrix,
|
| const TransformsIn& tin,
|
| TransformsOut* tout) {
|
| - GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| tout->push_back_n(tin.count());
|
| fInstalledTransforms.push_back_n(tin.count());
|
| for (int i = 0; i < tin.count(); i++) {
|
| @@ -93,10 +93,10 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| }
|
|
|
| void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| + GrGLSLVertexBuilder* vb,
|
| const char* localCoords,
|
| const TransformsIn& tin,
|
| TransformsOut* tout) {
|
| - GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| tout->push_back_n(tin.count());
|
| for (int i = 0; i < tin.count(); i++) {
|
| const ProcCoords& coordTransforms = tin[i];
|
| @@ -122,22 +122,22 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| }
|
|
|
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| + GrGLSLVertexBuilder* vertBuilder,
|
| GrGPArgs* gpArgs,
|
| const char* posName) {
|
| - GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
|
| - vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| + vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| }
|
|
|
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| + GrGLSLVertexBuilder* vertBuilder,
|
| GrGPArgs* gpArgs,
|
| const char* posName,
|
| const SkMatrix& mat,
|
| UniformHandle* viewMatrixUniform) {
|
| - GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| if (mat.isIdentity()) {
|
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
|
| - vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| + vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| } else {
|
| const char* viewMatrixName;
|
| *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
|
| @@ -146,12 +146,12 @@ void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| &viewMatrixName);
|
| if (!mat.hasPerspective()) {
|
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
|
| - vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
|
| - gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
|
| + vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
|
| + gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
|
| } else {
|
| gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
|
| - vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
|
| - gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
|
| + vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
|
| + gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
|
| }
|
| }
|
| }
|
|
|