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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLGeometryProcessor.h" 8 #include "GrGLSLGeometryProcessor.h"
9 9
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
11 #include "glsl/GrGLSLProcessorTypes.h" 11 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramBuilder.h" 12 #include "glsl/GrGLSLProgramBuilder.h"
13 #include "glsl/GrGLSLVertexShaderBuilder.h" 13 #include "glsl/GrGLSLVertexShaderBuilder.h"
14 14
15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { 15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
16 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 16 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
17 GrGPArgs gpArgs; 17 GrGPArgs gpArgs;
18 this->onEmitCode(args, &gpArgs); 18 this->onEmitCode(args, &gpArgs);
19 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); 19 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
20 } 20 }
21 21
22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, 22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
23 GrGLSLVertexBuilder* vb,
23 const GrShaderVar& posVar, 24 const GrShaderVar& posVar,
24 const char* localCoords, 25 const char* localCoords,
25 const SkMatrix& localMatrix, 26 const SkMatrix& localMatrix,
26 const TransformsIn& tin, 27 const TransformsIn& tin,
27 TransformsOut* tout) { 28 TransformsOut* tout) {
28 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
29 tout->push_back_n(tin.count()); 29 tout->push_back_n(tin.count());
30 fInstalledTransforms.push_back_n(tin.count()); 30 fInstalledTransforms.push_back_n(tin.count());
31 for (int i = 0; i < tin.count(); i++) { 31 for (int i = 0; i < tin.count(); i++) {
32 const ProcCoords& coordTransforms = tin[i]; 32 const ProcCoords& coordTransforms = tin[i];
33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); 33 fInstalledTransforms[i].push_back_n(coordTransforms.count());
34 for (int t = 0; t < coordTransforms.count(); t++) { 34 for (int t = 0; t < coordTransforms.count(); t++) {
35 SkString strUniName("StageMatrix"); 35 SkString strUniName("StageMatrix");
36 strUniName.appendf("_%i_%i", i, t); 36 strUniName.appendf("_%i_%i", i, t);
37 GrSLType varyingType; 37 GrSLType varyingType;
38 38
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords); 86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords);
87 } else { 87 } else {
88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords); 88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords);
89 } 89 }
90 } 90 }
91 } 91 }
92 } 92 }
93 } 93 }
94 94
95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, 95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
96 GrGLSLVertexBuilder* vb,
96 const char* localCoords, 97 const char* localCoords,
97 const TransformsIn& tin, 98 const TransformsIn& tin,
98 TransformsOut* tout) { 99 TransformsOut* tout) {
99 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
100 tout->push_back_n(tin.count()); 100 tout->push_back_n(tin.count());
101 for (int i = 0; i < tin.count(); i++) { 101 for (int i = 0; i < tin.count(); i++) {
102 const ProcCoords& coordTransforms = tin[i]; 102 const ProcCoords& coordTransforms = tin[i];
103 for (int t = 0; t < coordTransforms.count(); t++) { 103 for (int t = 0; t < coordTransforms.count(); t++) {
104 GrSLType varyingType = kVec2f_GrSLType; 104 GrSLType varyingType = kVec2f_GrSLType;
105 105
106 // Device coords aren't supported 106 // Device coords aren't supported
107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); 107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords());
108 GrSLPrecision precision = coordTransforms[t]->precision(); 108 GrSLPrecision precision = coordTransforms[t]->precision();
109 109
110 SkString strVaryingName("MatrixCoord"); 110 SkString strVaryingName("MatrixCoord");
111 strVaryingName.appendf("_%i_%i", i, t); 111 strVaryingName.appendf("_%i_%i", i, t);
112 112
113 GrGLSLVertToFrag v(varyingType); 113 GrGLSLVertToFrag v(varyingType);
114 pb->addVarying(strVaryingName.c_str(), &v, precision); 114 pb->addVarying(strVaryingName.c_str(), &v, precision);
115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); 115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
116 116
117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], 117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
118 GrGLSLTransformedCoords, 118 GrGLSLTransformedCoords,
119 (SkString(v.fsIn()), varyingType)); 119 (SkString(v.fsIn()), varyingType));
120 } 120 }
121 } 121 }
122 } 122 }
123 123
124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, 124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
125 GrGLSLVertexBuilder* vertBuilder,
125 GrGPArgs* gpArgs, 126 GrGPArgs* gpArgs,
126 const char* posName) { 127 const char* posName) {
127 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
129 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam e); 129 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN ame);
130 } 130 }
131 131
132 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, 132 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
133 GrGLSLVertexBuilder* vertBuilder,
133 GrGPArgs* gpArgs, 134 GrGPArgs* gpArgs,
134 const char* posName, 135 const char* posName,
135 const SkMatrix& mat, 136 const SkMatrix& mat,
136 UniformHandle* viewMatrixUniform) { 137 UniformHandle* viewMatrixUniform) {
137 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
138 if (mat.isIdentity()) { 138 if (mat.isIdentity()) {
139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
140 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po sName); 140 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
141 } else { 141 } else {
142 const char* viewMatrixName; 142 const char* viewMatrixName;
143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi lity, 143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi lity,
144 kMat33f_GrSLType, kHigh_GrSLPrecisio n, 144 kMat33f_GrSLType, kHigh_GrSLPrecisio n,
145 "uViewM", 145 "uViewM",
146 &viewMatrixName); 146 &viewMatrixName);
147 if (!mat.hasPerspective()) { 147 if (!mat.hasPerspective()) {
148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
149 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 149 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
150 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 150 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
151 } else { 151 } else {
152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
153 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 153 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
154 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 154 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
155 } 155 }
156 } 156 }
157 } 157 }
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