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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLSLGeometryProcessor.h" | 8 #include "GrGLSLGeometryProcessor.h" |
| 9 | 9 |
| 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 11 #include "glsl/GrGLSLProcessorTypes.h" | 11 #include "glsl/GrGLSLProcessorTypes.h" |
| 12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLProgramBuilder.h" |
| 13 #include "glsl/GrGLSLVertexShaderBuilder.h" | 13 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 14 | 14 |
| 15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { | 15 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
| 16 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 16 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
| 17 GrGPArgs gpArgs; | 17 GrGPArgs gpArgs; |
| 18 this->onEmitCode(args, &gpArgs); | 18 this->onEmitCode(args, &gpArgs); |
| 19 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | 19 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
| 20 } | 20 } |
| 21 | 21 |
| 22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 22 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
| 23 GrGLSLVertexBuilder* vb, |
| 23 const GrShaderVar& posVar, | 24 const GrShaderVar& posVar, |
| 24 const char* localCoords, | 25 const char* localCoords, |
| 25 const SkMatrix& localMatrix, | 26 const SkMatrix& localMatrix, |
| 26 const TransformsIn& tin, | 27 const TransformsIn& tin, |
| 27 TransformsOut* tout) { | 28 TransformsOut* tout) { |
| 28 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
| 29 tout->push_back_n(tin.count()); | 29 tout->push_back_n(tin.count()); |
| 30 fInstalledTransforms.push_back_n(tin.count()); | 30 fInstalledTransforms.push_back_n(tin.count()); |
| 31 for (int i = 0; i < tin.count(); i++) { | 31 for (int i = 0; i < tin.count(); i++) { |
| 32 const ProcCoords& coordTransforms = tin[i]; | 32 const ProcCoords& coordTransforms = tin[i]; |
| 33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); | 33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
| 34 for (int t = 0; t < coordTransforms.count(); t++) { | 34 for (int t = 0; t < coordTransforms.count(); t++) { |
| 35 SkString strUniName("StageMatrix"); | 35 SkString strUniName("StageMatrix"); |
| 36 strUniName.appendf("_%i_%i", i, t); | 36 strUniName.appendf("_%i_%i", i, t); |
| 37 GrSLType varyingType; | 37 GrSLType varyingType; |
| 38 | 38 |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); | 86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); |
| 87 } else { | 87 } else { |
| 88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
| 89 } | 89 } |
| 90 } | 90 } |
| 91 } | 91 } |
| 92 } | 92 } |
| 93 } | 93 } |
| 94 | 94 |
| 95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | 95 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, |
| 96 GrGLSLVertexBuilder* vb, |
| 96 const char* localCoords, | 97 const char* localCoords, |
| 97 const TransformsIn& tin, | 98 const TransformsIn& tin, |
| 98 TransformsOut* tout) { | 99 TransformsOut* tout) { |
| 99 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
| 100 tout->push_back_n(tin.count()); | 100 tout->push_back_n(tin.count()); |
| 101 for (int i = 0; i < tin.count(); i++) { | 101 for (int i = 0; i < tin.count(); i++) { |
| 102 const ProcCoords& coordTransforms = tin[i]; | 102 const ProcCoords& coordTransforms = tin[i]; |
| 103 for (int t = 0; t < coordTransforms.count(); t++) { | 103 for (int t = 0; t < coordTransforms.count(); t++) { |
| 104 GrSLType varyingType = kVec2f_GrSLType; | 104 GrSLType varyingType = kVec2f_GrSLType; |
| 105 | 105 |
| 106 // Device coords aren't supported | 106 // Device coords aren't supported |
| 107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | 107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); |
| 108 GrSLPrecision precision = coordTransforms[t]->precision(); | 108 GrSLPrecision precision = coordTransforms[t]->precision(); |
| 109 | 109 |
| 110 SkString strVaryingName("MatrixCoord"); | 110 SkString strVaryingName("MatrixCoord"); |
| 111 strVaryingName.appendf("_%i_%i", i, t); | 111 strVaryingName.appendf("_%i_%i", i, t); |
| 112 | 112 |
| 113 GrGLSLVertToFrag v(varyingType); | 113 GrGLSLVertToFrag v(varyingType); |
| 114 pb->addVarying(strVaryingName.c_str(), &v, precision); | 114 pb->addVarying(strVaryingName.c_str(), &v, precision); |
| 115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | 115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); |
| 116 | 116 |
| 117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], | 117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], |
| 118 GrGLSLTransformedCoords, | 118 GrGLSLTransformedCoords, |
| 119 (SkString(v.fsIn()), varyingType)); | 119 (SkString(v.fsIn()), varyingType)); |
| 120 } | 120 } |
| 121 } | 121 } |
| 122 } | 122 } |
| 123 | 123 |
| 124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | 124 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, |
| 125 GrGLSLVertexBuilder* vertBuilder, |
| 125 GrGPArgs* gpArgs, | 126 GrGPArgs* gpArgs, |
| 126 const char* posName) { | 127 const char* posName) { |
| 127 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
| 128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 129 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam
e); | 129 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN
ame); |
| 130 } | 130 } |
| 131 | 131 |
| 132 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | 132 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, |
| 133 GrGLSLVertexBuilder* vertBuilder, |
| 133 GrGPArgs* gpArgs, | 134 GrGPArgs* gpArgs, |
| 134 const char* posName, | 135 const char* posName, |
| 135 const SkMatrix& mat, | 136 const SkMatrix& mat, |
| 136 UniformHandle* viewMatrixUniform) { | 137 UniformHandle* viewMatrixUniform) { |
| 137 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
| 138 if (mat.isIdentity()) { | 138 if (mat.isIdentity()) { |
| 139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 140 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); | 140 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(),
posName); |
| 141 } else { | 141 } else { |
| 142 const char* viewMatrixName; | 142 const char* viewMatrixName; |
| 143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi
lity, | 143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi
lity, |
| 144 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, | 144 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, |
| 145 "uViewM", | 145 "uViewM", |
| 146 &viewMatrixName); | 146 &viewMatrixName); |
| 147 if (!mat.hasPerspective()) { | 147 if (!mat.hasPerspective()) { |
| 148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 149 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | 149 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| 150 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | 150 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 151 } else { | 151 } else { |
| 152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| 153 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 153 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| 154 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | 154 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 155 } | 155 } |
| 156 } | 156 } |
| 157 } | 157 } |
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