| Index: src/gpu/effects/GrConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
|
| index f26ddd18a6693b1be8465814f2d7b82adcbac37f..8e05f4789b7a067810d4ba8413b4b6b3afaf1db7 100644
|
| --- a/src/gpu/effects/GrConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
|
| @@ -60,16 +60,16 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Kernel", this->width());
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| - SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| - fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
|
| + fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
|
|
|
| int width = this->width();
|
| const GrGLSLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni);
|
| const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
|
|
|
| - fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
|
| + fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
|
|
|
| // Manually unroll loop because some drivers don't; yields 20-30% speedup.
|
| for (int i = 0; i < width; i++) {
|
| @@ -84,21 +84,21 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
|
| // to have a bug that caused corruption.
|
| const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni);
|
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
|
| - fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
|
| - component, bounds, component, bounds);
|
| + fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
|
| + component, bounds, component, bounds);
|
| }
|
| - fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
|
| - fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
|
| - fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
|
| + fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
|
| + fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
|
| + fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
|
| if (this->useBounds()) {
|
| - fsBuilder->codeAppend("}");
|
| + fragBuilder->codeAppend("}");
|
| }
|
| - fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
|
| + fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
|
| }
|
|
|
| SkString modulate;
|
| GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
| - fsBuilder->codeAppend(modulate.c_str());
|
| + fragBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
| void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
|
|