| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 7385d8bef178571f8bdb1993a3f9f8497118b71f..7ce2b31a8c6e07bfaa8db1f7c3d5af53f43be1ad 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -73,79 +73,89 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
|
|
|
| void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
|
|
|
| // emit attributes
|
| - vsBuilder->emitAttributes(gp);
|
| + vertBuilder->emitAttributes(gp);
|
|
|
| GrGLSLVertToFrag v(kVec4f_GrSLType);
|
| args.fPB->addVarying("ConicCoeffs", &v);
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
|
| + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
|
|
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
|
| + this->setupPosition(pb,
|
| + vertBuilder,
|
| + gpArgs,
|
| + gp.inPosition()->fName,
|
| + gp.viewMatrix(),
|
| + &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
|
| - args.fTransformsIn, args.fTransformsOut);
|
| + this->emitTransforms(pb,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + gp.inPosition()->fName,
|
| + gp.localMatrix(),
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("float edgeAlpha;");
|
| + fragBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| - fsBuilder->codeAppendf("float dfdx ="
|
| - "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("float dfdy ="
|
| - "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| - fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("func = abs(func);");
|
| - fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| - fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| + fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("func = abs(func);");
|
| + fragBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| - fsBuilder->codeAppendf("float dfdx ="
|
| - "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("float dfdy ="
|
| - "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| - fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| - fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| + fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| + fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| @@ -160,9 +170,9 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| kDefault_GrSLPrecision,
|
| "Coverage",
|
| &coverageScale);
|
| - fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| + fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| } else {
|
| - fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| + fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| }
|
| }
|
|
|
| @@ -289,65 +299,78 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
|
|
|
| void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
|
|
|
| // emit attributes
|
| - vsBuilder->emitAttributes(gp);
|
| + vertBuilder->emitAttributes(gp);
|
|
|
| GrGLSLVertToFrag v(kVec4f_GrSLType);
|
| args.fPB->addVarying("HairQuadEdge", &v);
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
|
| + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
|
|
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
|
| + this->setupPosition(pb,
|
| + vertBuilder,
|
| + gpArgs,
|
| + gp.inPosition()->fName,
|
| + gp.viewMatrix(),
|
| + &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
|
| - args.fTransformsIn, args.fTransformsOut);
|
| + this->emitTransforms(pb,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + gp.inPosition()->fName,
|
| + gp.localMatrix(),
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppendf("float edgeAlpha;");
|
| + fragBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| - " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
|
| - fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| + fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| + " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
|
| + fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| - " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| + fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| + " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
|
| + fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| + fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| @@ -357,13 +380,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| if (0xff != gp.coverageScale()) {
|
| const char* coverageScale;
|
| fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Coverage",
|
| - &coverageScale);
|
| - fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| + kFloat_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Coverage",
|
| + &coverageScale);
|
| + fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| } else {
|
| - fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| + fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| }
|
| }
|
|
|
| @@ -476,30 +499,38 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
|
| }
|
|
|
| void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| - GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
|
|
|
| // emit attributes
|
| - vsBuilder->emitAttributes(gp);
|
| + vertBuilder->emitAttributes(gp);
|
|
|
| GrGLSLVertToFrag v(kVec4f_GrSLType);
|
| args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
|
| + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
|
|
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix(),
|
| + this->setupPosition(args.fPB,
|
| + vertBuilder,
|
| + gpArgs,
|
| + gp.inPosition()->fName,
|
| + gp.viewMatrix(),
|
| &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
|
| + this->emitTransforms(args.fPB,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + gp.inPosition()->fName,
|
| + args.fTransformsIn,
|
| args.fTransformsOut);
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
|
| @@ -510,72 +541,77 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
|
|
| - fsBuilder->declAppend(edgeAlpha);
|
| - fsBuilder->declAppend(dklmdx);
|
| - fsBuilder->declAppend(dklmdy);
|
| - fsBuilder->declAppend(dfdx);
|
| - fsBuilder->declAppend(dfdy);
|
| - fsBuilder->declAppend(gF);
|
| - fsBuilder->declAppend(gFM);
|
| - fsBuilder->declAppend(func);
|
| + fragBuilder->declAppend(edgeAlpha);
|
| + fragBuilder->declAppend(dklmdx);
|
| + fragBuilder->declAppend(dklmdy);
|
| + fragBuilder->declAppend(dfdx);
|
| + fragBuilder->declAppend(dfdy);
|
| + fragBuilder->declAppend(gF);
|
| + fragBuilder->declAppend(gFM);
|
| + fragBuilder->declAppend(func);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| - dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| - fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| - dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| - fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| - fsBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| + dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| + fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| + dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| + fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| + fragBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s ="
|
| - "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| - dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| - fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| - dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| - fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s ="
|
| + "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
|
| + dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
|
| + fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
|
| + dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
|
| + fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrProcessorEdgeType: {
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + edgeAlpha.c_str(), v.fsIn(), v.fsIn(),
|
| + v.fsIn(), v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| @@ -583,7 +619,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| }
|
|
|
|
|
| - fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
|
| + fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
|
| }
|
|
|
| void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
|
|
|