| Index: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| index eff451a2fa1e678d9325c5cc17f73291f1ba82ef..83599d950d8c21c05465256d1f4f64dc523df099 100644
|
| --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| @@ -757,7 +757,7 @@ GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor)
|
| }
|
|
|
| void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| @@ -1170,7 +1170,7 @@ GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor)
|
| }
|
|
|
| void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
|
|