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Side by Side Diff: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader2.h" 9 #include "SkPerlinNoiseShader2.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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750 kNone_SkFilterQuality); 750 kNone_SkFilterQuality);
751 } 751 }
752 752
753 GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor) 753 GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor)
754 : fType(processor.cast<GrPerlinNoise2Effect>().type()) 754 : fType(processor.cast<GrPerlinNoise2Effect>().type())
755 , fStitchTiles(processor.cast<GrPerlinNoise2Effect>().stitchTiles()) 755 , fStitchTiles(processor.cast<GrPerlinNoise2Effect>().stitchTiles())
756 , fNumOctaves(processor.cast<GrPerlinNoise2Effect>().numOctaves()) { 756 , fNumOctaves(processor.cast<GrPerlinNoise2Effect>().numOctaves()) {
757 } 757 }
758 758
759 void GrGLPerlinNoise2::emitCode(EmitArgs& args) { 759 void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
760 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 760 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
761 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 761 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
762 762
763 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 763 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility,
764 kVec2f_GrSLType, kDefault_GrSLPrecis ion, 764 kVec2f_GrSLType, kDefault_GrSLPrecis ion,
765 "baseFrequency"); 765 "baseFrequency");
766 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni); 766 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni);
767 767
768 const char* stitchDataUni = nullptr; 768 const char* stitchDataUni = nullptr;
769 if (fStitchTiles) { 769 if (fStitchTiles) {
770 fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme nt_Visibility, 770 fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme nt_Visibility,
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1163 return shader->asFragmentProcessor(d->fContext, 1163 return shader->asFragmentProcessor(d->fContext,
1164 GrTest::TestMatrix(d->fRandom), nullptr, 1164 GrTest::TestMatrix(d->fRandom), nullptr,
1165 kNone_SkFilterQuality); 1165 kNone_SkFilterQuality);
1166 } 1166 }
1167 1167
1168 GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor) 1168 GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor)
1169 : fZ(processor.cast<GrImprovedPerlinNoiseEffect>().z()) { 1169 : fZ(processor.cast<GrImprovedPerlinNoiseEffect>().z()) {
1170 } 1170 }
1171 1171
1172 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { 1172 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
1173 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 1173 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
1174 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 1174 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
1175 1175
1176 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 1176 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility,
1177 kVec2f_GrSLType, kDefault_GrSLPrecis ion, 1177 kVec2f_GrSLType, kDefault_GrSLPrecis ion,
1178 "baseFrequency"); 1178 "baseFrequency");
1179 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni); 1179 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni);
1180 1180
1181 fOctavesUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility, 1181 fOctavesUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility,
1182 kFloat_GrSLType, kDefault_GrSLPrecision, 1182 kFloat_GrSLType, kDefault_GrSLPrecision,
1183 "octaves"); 1183 "octaves");
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1427 str->append(" seed: "); 1427 str->append(" seed: ");
1428 str->appendScalar(fSeed); 1428 str->appendScalar(fSeed);
1429 str->append(" stitch tiles: "); 1429 str->append(" stitch tiles: ");
1430 str->append(fStitchTiles ? "true " : "false "); 1430 str->append(fStitchTiles ? "true " : "false ");
1431 1431
1432 this->INHERITED::toString(str); 1432 this->INHERITED::toString(str);
1433 1433
1434 str->append(")"); 1434 str->append(")");
1435 } 1435 }
1436 #endif 1436 #endif
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