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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1454933002: Initial implementation of GPU no filter NinePatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 1 month ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index c97d24809a2036c16d473437fd3b9bc56737e2f0..a67ca73d7d2ae207ca81723dfe6eccadd6fd3650 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -30,6 +30,7 @@
#include "SkImageFilter.h"
#include "SkLayerInfo.h"
#include "SkMaskFilter.h"
+#include "SkNinePatchIter.h"
#include "SkPathEffect.h"
#include "SkPicture.h"
#include "SkPictureData.h"
@@ -1727,6 +1728,93 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const
this->drawBitmapRect(draw, bm, src, dst, paint, constraint);
}
+void SkGpuDevice::drawImageNine(const SkDraw& draw, const SkImage* image, const SkIRect& center,
+ const SkRect& dst, const SkPaint& paint) {
+
+ SkBitmap bitmap;
+ if (!wrap_as_bm(this->context(), image, &bitmap)) {
bsalomon 2015/11/17 22:26:09 Let's do a real impl here... this has a malloc hid
joshualitt 2015/11/18 17:46:15 per conversation, lets defer until you finish what
+ return;
+ }
+
+ this->drawBitmapNine(draw, bitmap, center, dst, paint);
+}
+
+void SkGpuDevice::drawBitmapNine(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect& center,
+ const SkRect& dst, const SkPaint& paint) {
+ GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawBitmapNine", fContext);
+
+ CHECK_FOR_ANNOTATION(paint);
+ CHECK_SHOULD_DRAW(draw);
+
bsalomon 2015/11/17 22:26:09 Let's just fail if the bitmap is texture backed. D
joshualitt 2015/11/18 17:46:15 we can't because it seems that wrap_as_bm seems to
+ bool useFallback = paint.getMaskFilter() || paint.isAntiAlias();
+ bool doBicubic;
+ GrTextureParams::FilterMode textureFilterMode =
+ GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(),
+ &doBicubic);
+
+ // TODO handle bilerp
+ if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != textureFilterMode) {
+ SkNinePatchIter iter(bitmap.width(), bitmap.height(), center, dst);
+
+ SkRect srcR, dstR;
+ while (iter.next(&srcR, &dstR)) {
+ this->drawBitmapRect(draw, bitmap, &srcR, dstR, paint,
+ SkCanvas::kStrict_SrcRectConstraint);
+ }
+ return;
+ }
+
+ GrTextureParams params;
+ if (GrTextureParams::kBilerp_FilterMode == textureFilterMode) {
+ params = GrTextureParams::ClampBilerp();
+ } else {
+ params = GrTextureParams::ClampNoFilter();
+ }
+
+ GrTexture* texture;
+ AutoBitmapTexture abt(fContext, bitmap, params, &texture);
bsalomon 2015/11/17 22:26:09 Let's not expand the use of this. It used to do a
joshualitt 2015/11/18 17:46:15 Acknowledged.
+ if (nullptr == texture) {
+ return;
+ }
+
+ // TODO Brian, help?
+ SkMatrix texMatrix = SkMatrix::I();
bsalomon 2015/11/17 22:26:09 SkMatrix texMatrix; texMatrix.setIDiv(texture->wid
joshualitt 2015/11/18 17:46:15 Acknowledged.
+
+ SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
+ SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
+ texMatrix.setScale(wInv, hInv);
+
+ SkAutoTUnref<const GrFragmentProcessor> fp(GrSimpleTextureEffect::Create(texture, texMatrix,
+ params));
+ SkAutoTUnref<const GrFragmentProcessor> shaderFP;
+
+ if (kAlpha_8_SkColorType == bitmap.colorType()) {
bsalomon 2015/11/17 22:26:09 we do this logic in a bunch of places.. maybe this
joshualitt 2015/11/18 17:46:15 Acknowledged.
+ if (const SkShader* shader = paint.getShader()) {
+ shaderFP.reset(shader->asFragmentProcessor(this->context(),
+ *draw.fMatrix,
+ nullptr,
+ paint.getFilterQuality()));
+ if (!shaderFP) {
+ return;
+ }
+ const GrFragmentProcessor* fpSeries[] = { shaderFP.get(), fp.get() };
+ fp.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2));
+ } else {
+ fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
+ }
+ } else {
+ fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
+ }
+
+ GrPaint grPaint;
+ if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
+ return;
+ }
+
+ fDrawContext->drawImageNine(fClip, grPaint, *draw.fMatrix, bitmap.width(), bitmap.height(),
+ center, dst);
+}
+
///////////////////////////////////////////////////////////////////////////////
// must be in SkCanvas::VertexMode order
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