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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1454933002: Initial implementation of GPU no filter NinePatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
(...skipping 12 matching lines...) Expand all
23 #include "SkDrawProcs.h" 23 #include "SkDrawProcs.h"
24 #include "SkErrorInternals.h" 24 #include "SkErrorInternals.h"
25 #include "SkGlyphCache.h" 25 #include "SkGlyphCache.h"
26 #include "SkGrTexturePixelRef.h" 26 #include "SkGrTexturePixelRef.h"
27 #include "SkGr.h" 27 #include "SkGr.h"
28 #include "SkGrPriv.h" 28 #include "SkGrPriv.h"
29 #include "SkImage_Base.h" 29 #include "SkImage_Base.h"
30 #include "SkImageFilter.h" 30 #include "SkImageFilter.h"
31 #include "SkLayerInfo.h" 31 #include "SkLayerInfo.h"
32 #include "SkMaskFilter.h" 32 #include "SkMaskFilter.h"
33 #include "SkNinePatchIter.h"
33 #include "SkPathEffect.h" 34 #include "SkPathEffect.h"
34 #include "SkPicture.h" 35 #include "SkPicture.h"
35 #include "SkPictureData.h" 36 #include "SkPictureData.h"
36 #include "SkRRect.h" 37 #include "SkRRect.h"
37 #include "SkRecord.h" 38 #include "SkRecord.h"
38 #include "SkStroke.h" 39 #include "SkStroke.h"
39 #include "SkSurface.h" 40 #include "SkSurface.h"
40 #include "SkSurface_Gpu.h" 41 #include "SkSurface_Gpu.h"
41 #include "SkTLazy.h" 42 #include "SkTLazy.h"
42 #include "SkUtils.h" 43 #include "SkUtils.h"
(...skipping 1677 matching lines...) Expand 10 before | Expand all | Expand 10 after
1720 return; 1721 return;
1721 } 1722 }
1722 } else { 1723 } else {
1723 if (!wrap_as_bm(this->context(), image, &bm)) { 1724 if (!wrap_as_bm(this->context(), image, &bm)) {
1724 return; 1725 return;
1725 } 1726 }
1726 } 1727 }
1727 this->drawBitmapRect(draw, bm, src, dst, paint, constraint); 1728 this->drawBitmapRect(draw, bm, src, dst, paint, constraint);
1728 } 1729 }
1729 1730
1731 void SkGpuDevice::drawImageNine(const SkDraw& draw, const SkImage* image, const SkIRect& center,
1732 const SkRect& dst, const SkPaint& paint) {
1733
1734 SkBitmap bitmap;
1735 if (!wrap_as_bm(this->context(), image, &bitmap)) {
bsalomon 2015/11/17 22:26:09 Let's do a real impl here... this has a malloc hid
joshualitt 2015/11/18 17:46:15 per conversation, lets defer until you finish what
1736 return;
1737 }
1738
1739 this->drawBitmapNine(draw, bitmap, center, dst, paint);
1740 }
1741
1742 void SkGpuDevice::drawBitmapNine(const SkDraw& draw, const SkBitmap& bitmap, con st SkIRect& center,
1743 const SkRect& dst, const SkPaint& paint) {
1744 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawBitmapNine", fContext);
1745
1746 CHECK_FOR_ANNOTATION(paint);
1747 CHECK_SHOULD_DRAW(draw);
1748
bsalomon 2015/11/17 22:26:09 Let's just fail if the bitmap is texture backed. D
joshualitt 2015/11/18 17:46:15 we can't because it seems that wrap_as_bm seems to
1749 bool useFallback = paint.getMaskFilter() || paint.isAntiAlias();
1750 bool doBicubic;
1751 GrTextureParams::FilterMode textureFilterMode =
1752 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMat rix, SkMatrix::I(),
1753 &doBicubic);
1754
1755 // TODO handle bilerp
1756 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture FilterMode) {
1757 SkNinePatchIter iter(bitmap.width(), bitmap.height(), center, dst);
1758
1759 SkRect srcR, dstR;
1760 while (iter.next(&srcR, &dstR)) {
1761 this->drawBitmapRect(draw, bitmap, &srcR, dstR, paint,
1762 SkCanvas::kStrict_SrcRectConstraint);
1763 }
1764 return;
1765 }
1766
1767 GrTextureParams params;
1768 if (GrTextureParams::kBilerp_FilterMode == textureFilterMode) {
1769 params = GrTextureParams::ClampBilerp();
1770 } else {
1771 params = GrTextureParams::ClampNoFilter();
1772 }
1773
1774 GrTexture* texture;
1775 AutoBitmapTexture abt(fContext, bitmap, params, &texture);
bsalomon 2015/11/17 22:26:09 Let's not expand the use of this. It used to do a
joshualitt 2015/11/18 17:46:15 Acknowledged.
1776 if (nullptr == texture) {
1777 return;
1778 }
1779
1780 // TODO Brian, help?
1781 SkMatrix texMatrix = SkMatrix::I();
bsalomon 2015/11/17 22:26:09 SkMatrix texMatrix; texMatrix.setIDiv(texture->wid
joshualitt 2015/11/18 17:46:15 Acknowledged.
1782
1783 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
1784 SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
1785 texMatrix.setScale(wInv, hInv);
1786
1787 SkAutoTUnref<const GrFragmentProcessor> fp(GrSimpleTextureEffect::Create(tex ture, texMatrix,
1788 par ams));
1789 SkAutoTUnref<const GrFragmentProcessor> shaderFP;
1790
1791 if (kAlpha_8_SkColorType == bitmap.colorType()) {
bsalomon 2015/11/17 22:26:09 we do this logic in a bunch of places.. maybe this
joshualitt 2015/11/18 17:46:15 Acknowledged.
1792 if (const SkShader* shader = paint.getShader()) {
1793 shaderFP.reset(shader->asFragmentProcessor(this->context(),
1794 *draw.fMatrix,
1795 nullptr,
1796 paint.getFilterQuality()) );
1797 if (!shaderFP) {
1798 return;
1799 }
1800 const GrFragmentProcessor* fpSeries[] = { shaderFP.get(), fp.get() } ;
1801 fp.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2));
1802 } else {
1803 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1804 }
1805 } else {
1806 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1807 }
1808
1809 GrPaint grPaint;
1810 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1811 return;
1812 }
1813
1814 fDrawContext->drawImageNine(fClip, grPaint, *draw.fMatrix, bitmap.width(), b itmap.height(),
1815 center, dst);
1816 }
1817
1730 /////////////////////////////////////////////////////////////////////////////// 1818 ///////////////////////////////////////////////////////////////////////////////
1731 1819
1732 // must be in SkCanvas::VertexMode order 1820 // must be in SkCanvas::VertexMode order
1733 static const GrPrimitiveType gVertexMode2PrimitiveType[] = { 1821 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1734 kTriangles_GrPrimitiveType, 1822 kTriangles_GrPrimitiveType,
1735 kTriangleStrip_GrPrimitiveType, 1823 kTriangleStrip_GrPrimitiveType,
1736 kTriangleFan_GrPrimitiveType, 1824 kTriangleFan_GrPrimitiveType,
1737 }; 1825 };
1738 1826
1739 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, 1827 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
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2067 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2155 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2068 } 2156 }
2069 2157
2070 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2158 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2071 // We always return a transient cache, so it is freed after each 2159 // We always return a transient cache, so it is freed after each
2072 // filter traversal. 2160 // filter traversal.
2073 return SkGpuDevice::NewImageFilterCache(); 2161 return SkGpuDevice::NewImageFilterCache();
2074 } 2162 }
2075 2163
2076 #endif 2164 #endif
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