Index: tests/SRGBReadWritePixelsTest.cpp |
diff --git a/tests/SRGBReadWritePixelsTest.cpp b/tests/SRGBReadWritePixelsTest.cpp |
index 7e0b721246cd7e6dee3311049b5dd04a9d04b7bf..20b2783e52b26c1f40bcc038d21955f927875da3 100644 |
--- a/tests/SRGBReadWritePixelsTest.cpp |
+++ b/tests/SRGBReadWritePixelsTest.cpp |
@@ -7,11 +7,10 @@ |
#include "Test.h" |
#if SK_SUPPORT_GPU |
+#include "GrCaps.h" |
+#include "GrContext.h" |
#include "SkCanvas.h" |
- |
#include "SkSurface.h" |
-#include "GrContextFactory.h" |
-#include "GrCaps.h" |
// using anonymous namespace because these functions are used as template params. |
namespace { |
@@ -139,7 +138,7 @@ void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uin |
// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul |
// conversion during read/write along with srgb/linear conversions. |
-DEF_GPUTEST(SRGBReadWritePixels, reporter, factory) { |
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, context) { |
#if defined(GOOGLE3) |
// Stack frame size is limited in GOOGLE3. |
static const int kW = 63; |
@@ -155,87 +154,78 @@ DEF_GPUTEST(SRGBReadWritePixels, reporter, factory) { |
} |
} |
- for (int t = 0; t < GrContextFactory::kGLContextTypeCnt; ++t) { |
- GrContextFactory::GLContextType glType = (GrContextFactory::GLContextType) t; |
- GrContext* context; |
- // We allow more error on GPUs with lower precision shader variables. |
- if (!GrContextFactory::IsRenderingGLContext(glType) || !(context = factory->get(glType))) { |
- continue; |
+ GrSurfaceDesc desc; |
+ desc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc.fWidth = kW; |
+ desc.fHeight = kH; |
+ desc.fConfig = kSRGBA_8888_GrPixelConfig; |
+ if (context->caps()->isConfigRenderable(desc.fConfig, false) && |
+ context->caps()->isConfigTexturable(desc.fConfig)) { |
+ SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTexture(desc, false)); |
+ if (!tex) { |
+ ERRORF(reporter, "Could not create SRGBA texture."); |
+ return; |
} |
- GrSurfaceDesc desc; |
- desc.fFlags = kRenderTarget_GrSurfaceFlag; |
- desc.fWidth = kW; |
- desc.fHeight = kH; |
- desc.fConfig = kSRGBA_8888_GrPixelConfig; |
- if (context->caps()->isConfigRenderable(desc.fConfig, false) && |
- context->caps()->isConfigTexturable(desc.fConfig)) { |
- SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTexture(desc, false)); |
- if (!tex) { |
- ERRORF(reporter, "Could not create SRGBA texture."); |
- continue; |
- } |
- |
- float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f; |
- |
- // Write srgba data and read as srgba and then as rgba |
- if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
- // For the all-srgba case, we allow a small error only for devices that have |
- // precision variation because the srgba data gets converted to linear and back in |
- // the shader. |
- float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f : |
- 0.0f; |
- read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
- check_srgb_to_linear_to_srgb_conversion, smallError, |
- "write/read srgba to srgba texture"); |
- read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
- check_srgb_to_linear_conversion, error, |
- "write srgba/read rgba with srgba texture"); |
- } else { |
- ERRORF(reporter, "Could not write srgba data to srgba texture."); |
- } |
+ float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f; |
+ |
+ // Write srgba data and read as srgba and then as rgba |
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
+ // For the all-srgba case, we allow a small error only for devices that have |
+ // precision variation because the srgba data gets converted to linear and back in |
+ // the shader. |
+ float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f : |
+ 0.0f; |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_to_srgb_conversion, smallError, |
+ "write/read srgba to srgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_conversion, error, |
+ "write srgba/read rgba with srgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write srgba data to srgba texture."); |
+ } |
- // Now verify that we can write linear data |
- if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
- // We allow more error on GPUs with lower precision shader variables. |
- read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
- check_linear_to_srgb_conversion, error, |
- "write rgba/read srgba with srgba texture"); |
- read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
- check_linear_to_srgb_to_linear_conversion, error, |
- "write/read rgba with srgba texture"); |
- } else { |
- ERRORF(reporter, "Could not write rgba data to srgba texture."); |
- } |
+ // Now verify that we can write linear data |
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
+ // We allow more error on GPUs with lower precision shader variables. |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_conversion, error, |
+ "write rgba/read srgba with srgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_to_linear_conversion, error, |
+ "write/read rgba with srgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write rgba data to srgba texture."); |
+ } |
- desc.fConfig = kRGBA_8888_GrPixelConfig; |
- tex.reset(context->textureProvider()->createTexture(desc, false)); |
- if (!tex) { |
- ERRORF(reporter, "Could not create RGBA texture."); |
- continue; |
- } |
+ desc.fConfig = kRGBA_8888_GrPixelConfig; |
+ tex.reset(context->textureProvider()->createTexture(desc, false)); |
+ if (!tex) { |
+ ERRORF(reporter, "Could not create RGBA texture."); |
+ return; |
+ } |
- // Write srgba data to a rgba texture and read back as srgba and rgba |
- if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
- read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
- check_srgb_to_linear_to_srgb_conversion, error, |
- "write/read srgba to rgba texture"); |
- read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
- check_srgb_to_linear_conversion, error, |
- "write srgba/read rgba to rgba texture"); |
- } else { |
- ERRORF(reporter, "Could not write srgba data to rgba texture."); |
- } |
+ // Write srgba data to a rgba texture and read back as srgba and rgba |
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_to_srgb_conversion, error, |
+ "write/read srgba to rgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_conversion, error, |
+ "write srgba/read rgba to rgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write srgba data to rgba texture."); |
+ } |
- // Write rgba data to a rgba texture and read back as srgba |
- if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
- read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
- check_linear_to_srgb_conversion, 1.2f, |
- "write rgba/read srgba to rgba texture"); |
- } else { |
- ERRORF(reporter, "Could not write rgba data to rgba texture."); |
- } |
-} |
+ // Write rgba data to a rgba texture and read back as srgba |
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_conversion, 1.2f, |
+ "write rgba/read srgba to rgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write rgba data to rgba texture."); |
+ } |
} |
} |
#endif |