| Index: test/unittests/locked-queue-unittest.cc
|
| diff --git a/test/unittests/locked-queue-unittest.cc b/test/unittests/locked-queue-unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cc176d937f73e8f9f1bf724550a25f3e2fdff77b
|
| --- /dev/null
|
| +++ b/test/unittests/locked-queue-unittest.cc
|
| @@ -0,0 +1,90 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "src/locked-queue-inl.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace {
|
| +
|
| +typedef int Record;
|
| +
|
| +} // namespace
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +TEST(LockedQueue, ConstructorEmpty) {
|
| + LockedQueue<Record> queue;
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| +}
|
| +
|
| +
|
| +TEST(LockedQueue, SingleRecordEnqueueDequeue) {
|
| + LockedQueue<Record> queue;
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| + queue.Enqueue(1);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + Record a = -1;
|
| + bool success = queue.Dequeue(&a);
|
| + EXPECT_TRUE(success);
|
| + EXPECT_EQ(a, 1);
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| +}
|
| +
|
| +
|
| +TEST(LockedQueue, Peek) {
|
| + LockedQueue<Record> queue;
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| + queue.Enqueue(1);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + Record a = -1;
|
| + bool success = queue.Peek(&a);
|
| + EXPECT_TRUE(success);
|
| + EXPECT_EQ(a, 1);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + success = queue.Dequeue(&a);
|
| + EXPECT_TRUE(success);
|
| + EXPECT_EQ(a, 1);
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| +}
|
| +
|
| +
|
| +TEST(LockedQueue, PeekOnEmpty) {
|
| + LockedQueue<Record> queue;
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| + Record a = -1;
|
| + bool success = queue.Peek(&a);
|
| + EXPECT_FALSE(success);
|
| +}
|
| +
|
| +
|
| +TEST(LockedQueue, MultipleRecords) {
|
| + LockedQueue<Record> queue;
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| + queue.Enqueue(1);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + for (int i = 2; i <= 5; ++i) {
|
| + queue.Enqueue(i);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + }
|
| + Record rec = 0;
|
| + for (int i = 1; i <= 4; ++i) {
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + queue.Dequeue(&rec);
|
| + EXPECT_EQ(i, rec);
|
| + }
|
| + for (int i = 6; i <= 12; ++i) {
|
| + queue.Enqueue(i);
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + }
|
| + for (int i = 5; i <= 12; ++i) {
|
| + EXPECT_FALSE(queue.IsEmpty());
|
| + queue.Dequeue(&rec);
|
| + EXPECT_EQ(i, rec);
|
| + }
|
| + EXPECT_TRUE(queue.IsEmpty());
|
| +}
|
| +
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|