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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 #include <GLES2/gl2chromium.h> | |
| 7 #include <GLES2/gl2ext.h> | |
| 8 #include <GLES2/gl2extchromium.h> | |
| 9 | |
| 10 #include "base/bind.h" | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" | |
| 13 #include "gpu/command_buffer/client/gpu_memory_buffer_mock.h" | |
| 14 #include "gpu/command_buffer/service/image_manager.h" | |
| 15 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 16 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 17 #include "testing/gmock/include/gmock/gmock.h" | |
| 18 #include "testing/gtest/include/gtest/gtest.h" | |
| 19 #include "ui/gfx/native_widget_types.h" | |
| 20 #include "ui/gl/gl_image.h" | |
| 21 #include "ui/gl/gl_image_mock.h" | |
| 22 | |
| 23 using testing::_; | |
| 24 using testing::Return; | |
| 25 using testing::SetArgPointee; | |
| 26 using testing::StrictMock; | |
| 27 | |
| 28 namespace gpu { | |
| 29 | |
| 30 static const int kGpuMemoryBufferWidth = 256; | |
| 31 static const int kGpuMemoryBufferHeight = 256; | |
| 32 static const int kGpuMemoryBufferBytesPerPixel = 4; | |
| 33 | |
| 34 class GLGpuMemoryBufferTest : public testing::Test { | |
|
greggman
2013/04/25 23:45:34
I'm conflicted on these tests. The test in gpu/com
no sievers
2013/04/26 00:17:43
Here is the dilemna: We can't run the real test up
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| 35 public: | |
| 36 scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBufferMock(int width, int height) { | |
| 37 scoped_ptr<StrictMock<GpuMemoryBufferMock> > gpu_memory_buffer( | |
| 38 new StrictMock<GpuMemoryBufferMock>(width, height)); | |
| 39 gpu_memory_buffer_ = gpu_memory_buffer.get(); | |
| 40 return gpu_memory_buffer.PassAs<GpuMemoryBuffer>(); | |
| 41 } | |
| 42 protected: | |
| 43 virtual void SetUp() { | |
| 44 GLManager::Options options; | |
| 45 image_manager_ = new gles2::ImageManager; | |
| 46 options.image_manager = image_manager_.get(); | |
| 47 gl_.Initialize(options); | |
| 48 gl_.MakeCurrent(); | |
| 49 mapped_buffer_.reset(new uint8[ | |
| 50 kGpuMemoryBufferWidth * kGpuMemoryBufferHeight | |
| 51 * kGpuMemoryBufferBytesPerPixel]); | |
| 52 SetProcessDefaultGpuMemoryBufferFactory( | |
| 53 base::Bind(&gpu::GLGpuMemoryBufferTest::CreateGpuMemoryBufferMock, | |
| 54 base::Unretained(this))); | |
| 55 } | |
| 56 | |
| 57 virtual void TearDown() { | |
| 58 gl_.Destroy(); | |
| 59 } | |
| 60 | |
| 61 scoped_refptr<gles2::ImageManager> image_manager_; | |
| 62 scoped_ptr<uint8[]> mapped_buffer_; | |
| 63 StrictMock<GpuMemoryBufferMock>* gpu_memory_buffer_; | |
| 64 GLManager gl_; | |
| 65 }; | |
| 66 | |
| 67 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. | |
| 68 TEST_F(GLGpuMemoryBufferTest, Lifecycle) { | |
|
reveman
2013/04/26 02:47:57
The code below doesn't look right to me. The glGet
kaanb1
2013/04/26 03:01:21
Do we have access to ImageManager from GLES2Implem
| |
| 69 // Create a client texture id. | |
| 70 GLuint texture_id; | |
| 71 glGenTextures(1, &texture_id); | |
| 72 | |
| 73 // Create a client buffer id. | |
| 74 GLuint buffer_id; | |
| 75 glGenBuffers(1, &buffer_id); | |
| 76 | |
| 77 // Allocate the GpuMemoryBuffer. | |
| 78 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); | |
| 79 glImageBufferDataCHROMIUM( | |
| 80 GL_IMAGE_BUFFER_CHROMIUM, kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); | |
| 81 // Create the GLImage and insert it into the ImageManager. | |
| 82 glFlush(); | |
| 83 EXPECT_CALL(*gpu_memory_buffer_, GetNativeBuffer()) | |
| 84 .Times(1) | |
| 85 .WillOnce(Return(gpu_memory_buffer_)) | |
| 86 .RetiresOnSaturation(); | |
| 87 gfx::GpuMemoryBufferHandle buffer = | |
| 88 const_cast<GLubyte*>( | |
| 89 glGetString(GL_BOUND_GPU_MEMORY_BUFFER_CHROMIUM_POINTER)); | |
| 90 EXPECT_NE(static_cast<gfx::GpuMemoryBufferHandle>(NULL), buffer); | |
| 91 | |
| 92 gfx::Size size(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); | |
| 93 gfx::GLImageMock* gl_image = new gfx::GLImageMock(buffer, size); | |
| 94 image_manager_->AddImage(gl_image, buffer_id); | |
| 95 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); | |
| 96 | |
| 97 // Map the buffer. | |
| 98 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); | |
| 99 EXPECT_CALL(*gpu_memory_buffer_, Map(_, _)) | |
| 100 .Times(1) | |
| 101 .WillOnce(SetArgPointee<1>(mapped_buffer_.get())) | |
| 102 .RetiresOnSaturation(); | |
| 103 void* mapped_buffer = | |
| 104 glMapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM, GL_WRITE_ONLY); | |
| 105 EXPECT_EQ(mapped_buffer_.get(), mapped_buffer); | |
| 106 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); | |
| 107 | |
| 108 // Unmap the buffer. | |
| 109 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); | |
| 110 EXPECT_CALL(*gpu_memory_buffer_, Unmap()) | |
| 111 .Times(1) | |
| 112 .RetiresOnSaturation(); | |
| 113 glUnmapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM); | |
| 114 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); | |
| 115 | |
| 116 | |
| 117 // Bind the texture and the image. | |
| 118 glBindTexture(GL_TEXTURE_2D, texture_id); | |
| 119 EXPECT_CALL(*gl_image, BindTexImage()) | |
| 120 .Times(1) | |
| 121 .WillOnce(Return(true)) | |
| 122 .RetiresOnSaturation(); | |
| 123 EXPECT_CALL(*gl_image, GetSize()) | |
| 124 .Times(1) | |
| 125 .WillOnce(Return(size)) | |
| 126 .RetiresOnSaturation(); | |
| 127 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, buffer_id); | |
| 128 | |
| 129 // Release the buffer. | |
| 130 EXPECT_CALL(*gpu_memory_buffer_, Die()) | |
| 131 .Times(1) | |
| 132 .RetiresOnSaturation(); | |
| 133 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); | |
| 134 glImageBufferDataCHROMIUM( | |
| 135 GL_IMAGE_BUFFER_CHROMIUM, 0, 0); | |
| 136 glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); | |
| 137 | |
| 138 // Delete the buffer and remove it from the ImageManager. | |
| 139 glFlush(); | |
| 140 image_manager_->RemoveImage(buffer_id); | |
| 141 glDeleteBuffers(1, &buffer_id); | |
| 142 | |
| 143 // Delete the texture. | |
| 144 glDeleteTextures(1, &texture_id); | |
| 145 } | |
| 146 | |
| 147 } // namespace gpu | |
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