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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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34 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, | 34 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, |
35 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, | 35 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, |
36 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, | 36 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, |
37 { 0x0006, "GL_TRIANGLE_FAN", }, | 37 { 0x0006, "GL_TRIANGLE_FAN", }, |
38 { 0x0004, "GL_TRIANGLES", }, | 38 { 0x0004, "GL_TRIANGLES", }, |
39 { 0x0005, "GL_TRIANGLE_STRIP", }, | 39 { 0x0005, "GL_TRIANGLE_STRIP", }, |
40 { 0x0002, "GL_LINE_LOOP", }, | 40 { 0x0002, "GL_LINE_LOOP", }, |
41 { 0x0003, "GL_LINE_STRIP", }, | 41 { 0x0003, "GL_LINE_STRIP", }, |
42 { 0x0000, "GL_POINTS", }, | 42 { 0x0000, "GL_POINTS", }, |
43 { 0x0001, "GL_LINES", }, | 43 { 0x0001, "GL_LINES", }, |
| 44 { 0x78F0, "GL_IMAGE_BUFFER_CHROMIUM", }, |
44 { 0x88B8, "GL_READ_ONLY", }, | 45 { 0x88B8, "GL_READ_ONLY", }, |
45 { 0x88B9, "GL_WRITE_ONLY_OES", }, | 46 { 0x88B9, "GL_WRITE_ONLY_OES", }, |
46 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, | 47 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, |
47 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, | 48 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, |
48 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, | 49 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, |
49 { 0x8740, "GL_Z400_BINARY_AMD", }, | 50 { 0x8740, "GL_Z400_BINARY_AMD", }, |
50 { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, | 51 { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, |
51 { 0x87F9, "GL_3DC_X_AMD", }, | 52 { 0x87F9, "GL_3DC_X_AMD", }, |
52 { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, | 53 { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, |
53 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, | 54 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, |
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377 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, | 378 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, |
378 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, | 379 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, |
379 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, | 380 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, |
380 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, | 381 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, |
381 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, | 382 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, |
382 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, | 383 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, |
383 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, | 384 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, |
384 { 0x84CC, "GL_TEXTURE12", }, | 385 { 0x84CC, "GL_TEXTURE12", }, |
385 { 0x0BA2, "GL_VIEWPORT", }, | 386 { 0x0BA2, "GL_VIEWPORT", }, |
386 { 0x84CA, "GL_TEXTURE10", }, | 387 { 0x84CA, "GL_TEXTURE10", }, |
| 388 { 0x78F1, "GL_BOUND_GPU_MEMORY_BUFFER_CHROMIUM", }, |
387 { 0x84CF, "GL_TEXTURE15", }, | 389 { 0x84CF, "GL_TEXTURE15", }, |
388 { 0x84CE, "GL_TEXTURE14", }, | 390 { 0x84CE, "GL_TEXTURE14", }, |
389 { 0x84CD, "GL_TEXTURE13", }, | 391 { 0x84CD, "GL_TEXTURE13", }, |
390 { 0x9115, "GL_SYNC_FLAGS_APPLE", }, | 392 { 0x9115, "GL_SYNC_FLAGS_APPLE", }, |
391 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, | 393 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, |
392 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, | 394 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, |
393 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, | 395 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, |
394 { 0x9114, "GL_SYNC_STATUS_APPLE", }, | 396 { 0x9114, "GL_SYNC_STATUS_APPLE", }, |
395 { 0x8C0A, "GL_SGX_BINARY_IMG", }, | 397 { 0x8C0A, "GL_SGX_BINARY_IMG", }, |
396 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", }, | 398 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", }, |
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610 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 612 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
611 { 0x8800, "GL_STENCIL_BACK_FUNC", }, | 613 { 0x8800, "GL_STENCIL_BACK_FUNC", }, |
612 { 0x8801, "GL_STENCIL_BACK_FAIL", }, | 614 { 0x8801, "GL_STENCIL_BACK_FAIL", }, |
613 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, | 615 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, |
614 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, | 616 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, |
615 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, | 617 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, |
616 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, | 618 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, |
617 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, | 619 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, |
618 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, | 620 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, |
619 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, | 621 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, |
| 622 { 0x78F4, "GL_BOUND_GPU_MEMORY_BUFFER_CHROMIUM_POINTER", }, |
620 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, | 623 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, |
621 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, | 624 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, |
622 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, | 625 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, |
623 { 0x1100, "GL_DONT_CARE", }, | 626 { 0x1100, "GL_DONT_CARE", }, |
624 { 0x1101, "GL_FASTEST", }, | 627 { 0x1101, "GL_FASTEST", }, |
625 { 0x1102, "GL_NICEST", }, | 628 { 0x1102, "GL_NICEST", }, |
626 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, | 629 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, |
627 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, | 630 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, |
628 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, | 631 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, |
629 { 0x0408, "GL_FRONT_AND_BACK", }, | 632 { 0x0408, "GL_FRONT_AND_BACK", }, |
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1392 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1395 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1393 static EnumToString string_table[] = { | 1396 static EnumToString string_table[] = { |
1394 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1397 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1395 }; | 1398 }; |
1396 return GLES2Util::GetQualifiedEnumString( | 1399 return GLES2Util::GetQualifiedEnumString( |
1397 string_table, arraysize(string_table), value); | 1400 string_table, arraysize(string_table), value); |
1398 } | 1401 } |
1399 | 1402 |
1400 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1403 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1401 | 1404 |
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