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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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79 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 79 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
80 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 80 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
81 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 81 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
82 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 82 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
83 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 83 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
84 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 84 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
85 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 85 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
86 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 86 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
87 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 87 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
88 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 88 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
| 89 GL_APICALL void GL_APIENTRY glImageBufferDataCHROMIUM (GLenum target, GL
sizei width, GLsizei height); |
89 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 90 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
90 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 91 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
91 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 92 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
92 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 93 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
93 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 94 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
94 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 95 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
95 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 96 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
96 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 97 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
97 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 98 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
98 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 99 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
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206 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); | 207 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
207 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); | 208 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); |
208 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); | 209 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); |
209 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 210 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
210 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); | 211 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); |
211 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 212 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
212 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 213 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
213 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 214 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
214 | 215 |
215 | 216 |
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