Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
index 8dca667e41c14319ed116afdc2a7654e2ec3ca64..f5108c26afb0b7aeb37b332c9a9aab0a5755c6cb 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
@@ -13,13 +13,13 @@ |
#include "GrTexture.h" |
#include "SkRTConf.h" |
#include "SkTraceEvent.h" |
-#include "gl/GrGLGeometryProcessor.h" |
#include "gl/GrGLGpu.h" |
#include "gl/GrGLProgram.h" |
#include "gl/GrGLSLPrettyPrint.h" |
#include "gl/builders/GrGLShaderStringBuilder.h" |
#include "glsl/GrGLSLCaps.h" |
#include "glsl/GrGLSLFragmentProcessor.h" |
+#include "glsl/GrGLSLGeometryProcessor.h" |
#include "glsl/GrGLSLProgramDataManager.h" |
#include "glsl/GrGLSLTextureSampler.h" |
#include "glsl/GrGLSLXferProcessor.h" |
@@ -153,7 +153,7 @@ const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const { |
bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) { |
// First we loop over all of the installed processors and collect coord transforms. These will |
- // be sent to the GrGLPrimitiveProcessor in its emitCode function |
+ // be sent to the GrGLSLPrimitiveProcessor in its emitCode function |
const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
int totalTextures = primProc.numTextures(); |
const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); |
@@ -284,7 +284,7 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, |
SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); |
this->emitSamplers(gp, &samplers, fGeometryProcessor); |
- GrGLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers, |
+ GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers, |
fCoordTransforms, &fOutCoords); |
fGeometryProcessor->fGLProc->emitCode(args); |