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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1441683008: Move GrGLPrimitive/GeometryProc to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@xferProcs
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "GrAutoLocaleSetter.h" 10 #include "GrAutoLocaleSetter.h"
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrGLProgramBuilder.h" 12 #include "GrGLProgramBuilder.h"
13 #include "GrTexture.h" 13 #include "GrTexture.h"
14 #include "SkRTConf.h" 14 #include "SkRTConf.h"
15 #include "SkTraceEvent.h" 15 #include "SkTraceEvent.h"
16 #include "gl/GrGLGeometryProcessor.h"
17 #include "gl/GrGLGpu.h" 16 #include "gl/GrGLGpu.h"
18 #include "gl/GrGLProgram.h" 17 #include "gl/GrGLProgram.h"
19 #include "gl/GrGLSLPrettyPrint.h" 18 #include "gl/GrGLSLPrettyPrint.h"
20 #include "gl/builders/GrGLShaderStringBuilder.h" 19 #include "gl/builders/GrGLShaderStringBuilder.h"
21 #include "glsl/GrGLSLCaps.h" 20 #include "glsl/GrGLSLCaps.h"
22 #include "glsl/GrGLSLFragmentProcessor.h" 21 #include "glsl/GrGLSLFragmentProcessor.h"
22 #include "glsl/GrGLSLGeometryProcessor.h"
23 #include "glsl/GrGLSLProgramDataManager.h" 23 #include "glsl/GrGLSLProgramDataManager.h"
24 #include "glsl/GrGLSLTextureSampler.h" 24 #include "glsl/GrGLSLTextureSampler.h"
25 #include "glsl/GrGLSLXferProcessor.h" 25 #include "glsl/GrGLSLXferProcessor.h"
26 26
27 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 27 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
28 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 28 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
29 29
30 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp u) { 30 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp u) {
31 GrAutoLocaleSetter als("C"); 31 GrAutoLocaleSetter als("C");
32 32
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146 } 146 }
147 } 147 }
148 } 148 }
149 149
150 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const { 150 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
151 return this->fGpu->ctxInfo().caps()->glslCaps(); 151 return this->fGpu->ctxInfo().caps()->glslCaps();
152 } 152 }
153 153
154 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) { 154 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) {
155 // First we loop over all of the installed processors and collect coord tran sforms. These will 155 // First we loop over all of the installed processors and collect coord tran sforms. These will
156 // be sent to the GrGLPrimitiveProcessor in its emitCode function 156 // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
157 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); 157 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
158 int totalTextures = primProc.numTextures(); 158 int totalTextures = primProc.numTextures();
159 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); 159 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
160 160
161 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) { 161 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) {
162 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce ssor(i); 162 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce ssor(i);
163 163
164 if (!primProc.hasTransformedLocalCoords()) { 164 if (!primProc.hasTransformedLocalCoords()) {
165 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back(); 165 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back();
166 processor.gatherCoordTransforms(&procCoords); 166 processor.gatherCoordTransforms(&procCoords);
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277 const char* outColor, 277 const char* outColor,
278 const char* outCoverage) { 278 const char* outCoverage) {
279 SkASSERT(!fGeometryProcessor); 279 SkASSERT(!fGeometryProcessor);
280 fGeometryProcessor = new GrGLInstalledGeoProc; 280 fGeometryProcessor = new GrGLInstalledGeoProc;
281 281
282 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(*fGpu->glCaps().glslCa ps())); 282 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(*fGpu->glCaps().glslCa ps()));
283 283
284 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); 284 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures());
285 this->emitSamplers(gp, &samplers, fGeometryProcessor); 285 this->emitSamplers(gp, &samplers, fGeometryProcessor);
286 286
287 GrGLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, sample rs, 287 GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samp lers,
288 fCoordTransforms, &fOutCoords); 288 fCoordTransforms, &fOutCoords);
289 fGeometryProcessor->fGLProc->emitCode(args); 289 fGeometryProcessor->fGLProc->emitCode(args);
290 290
291 // We have to check that effects and the code they emit are consistent, ie i f an effect 291 // We have to check that effects and the code they emit are consistent, ie i f an effect
292 // asks for dst color, then the emit code needs to follow suit 292 // asks for dst color, then the emit code needs to follow suit
293 verify(gp); 293 verify(gp);
294 } 294 }
295 295
296 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, 296 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
297 const GrGLSLExpr4& colorIn, 297 const GrGLSLExpr4& colorIn,
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536 } 536 }
537 537
538 //////////////////////////////////////////////////////////////////////////////// /////////////////// 538 //////////////////////////////////////////////////////////////////////////////// ///////////////////
539 539
540 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 540 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
541 int numProcs = fProcs.count(); 541 int numProcs = fProcs.count();
542 for (int i = 0; i < numProcs; ++i) { 542 for (int i = 0; i < numProcs; ++i) {
543 delete fProcs[i]; 543 delete fProcs[i];
544 } 544 }
545 } 545 }
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