| Index: src/gpu/gl/GrGLPrimitiveProcessor.h
|
| diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h
|
| deleted file mode 100644
|
| index 0f3c42e52521f2f1c368ea0a7e557f30d521a20d..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLPrimitiveProcessor.h
|
| +++ /dev/null
|
| @@ -1,92 +0,0 @@
|
| -/*
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| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLPrimitiveProcessor_DEFINED
|
| -#define GrGLPrimitiveProcessor_DEFINED
|
| -
|
| -#include "GrPrimitiveProcessor.h"
|
| -#include "glsl/GrGLSLProcessorTypes.h"
|
| -#include "glsl/GrGLSLProgramDataManager.h"
|
| -#include "glsl/GrGLSLTextureSampler.h"
|
| -
|
| -class GrBatchTracker;
|
| -class GrPrimitiveProcessor;
|
| -class GrGLSLGPBuilder;
|
| -
|
| -class GrGLPrimitiveProcessor {
|
| -public:
|
| - virtual ~GrGLPrimitiveProcessor() {}
|
| -
|
| - typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| - typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
|
| -
|
| - typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
|
| - typedef SkSTArray<8, ProcCoords> TransformsIn;
|
| - typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
|
| -
|
| - struct EmitArgs {
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| - EmitArgs(GrGLSLGPBuilder* pb,
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| - const GrPrimitiveProcessor& gp,
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| - const char* outputColor,
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| - const char* outputCoverage,
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| - const TextureSamplerArray& samplers,
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| - const TransformsIn& transformsIn,
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| - TransformsOut* transformsOut)
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| - : fPB(pb)
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| - , fGP(gp)
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| - , fOutputColor(outputColor)
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| - , fOutputCoverage(outputCoverage)
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| - , fSamplers(samplers)
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| - , fTransformsIn(transformsIn)
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| - , fTransformsOut(transformsOut) {}
|
| - GrGLSLGPBuilder* fPB;
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| - const GrPrimitiveProcessor& fGP;
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| - const char* fOutputColor;
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| - const char* fOutputCoverage;
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| - const TextureSamplerArray& fSamplers;
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| - const TransformsIn& fTransformsIn;
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| - TransformsOut* fTransformsOut;
|
| - };
|
| -
|
| - /**
|
| - * This is similar to emitCode() in the base class, except it takes a full shader builder.
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| - * This allows the effect subclass to emit vertex code.
|
| - */
|
| - virtual void emitCode(EmitArgs&) = 0;
|
| -
|
| -
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| - /** A GrGLPrimitiveProcessor instance can be reused with any GrGLPrimitiveProcessor that
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| - produces the same stage key; this function reads data from a GrGLPrimitiveProcessor and
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| - uploads any uniform variables required by the shaders created in emitCode(). The
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| - GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this
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| - GrGLPrimitiveProcessor and to have an identical processor key as the one that created this
|
| - GrGLPrimitiveProcessor. */
|
| - virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) = 0;
|
| -
|
| - static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
|
| -
|
| - virtual void setTransformData(const GrPrimitiveProcessor&,
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| - const GrGLSLProgramDataManager& pdman,
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| - int index,
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| - const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
|
| -
|
| -protected:
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| - void setupUniformColor(GrGLSLGPBuilder* pb,
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| - const char* outputName,
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| - UniformHandle* colorUniform);
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| -
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| - struct Transform {
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| - Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidMatrix(); }
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| - UniformHandle fHandle;
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| - SkMatrix fCurrentValue;
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| - GrSLType fType;
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| - };
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| -
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| - SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
|
| -};
|
| -
|
| -#endif
|
|
|