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1 /* | |
2 * Copyright 2013 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrGLPrimitiveProcessor_DEFINED | |
9 #define GrGLPrimitiveProcessor_DEFINED | |
10 | |
11 #include "GrPrimitiveProcessor.h" | |
12 #include "glsl/GrGLSLProcessorTypes.h" | |
13 #include "glsl/GrGLSLProgramDataManager.h" | |
14 #include "glsl/GrGLSLTextureSampler.h" | |
15 | |
16 class GrBatchTracker; | |
17 class GrPrimitiveProcessor; | |
18 class GrGLSLGPBuilder; | |
19 | |
20 class GrGLPrimitiveProcessor { | |
21 public: | |
22 virtual ~GrGLPrimitiveProcessor() {} | |
23 | |
24 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; | |
26 | |
27 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; | |
28 typedef SkSTArray<8, ProcCoords> TransformsIn; | |
29 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; | |
30 | |
31 struct EmitArgs { | |
32 EmitArgs(GrGLSLGPBuilder* pb, | |
33 const GrPrimitiveProcessor& gp, | |
34 const char* outputColor, | |
35 const char* outputCoverage, | |
36 const TextureSamplerArray& samplers, | |
37 const TransformsIn& transformsIn, | |
38 TransformsOut* transformsOut) | |
39 : fPB(pb) | |
40 , fGP(gp) | |
41 , fOutputColor(outputColor) | |
42 , fOutputCoverage(outputCoverage) | |
43 , fSamplers(samplers) | |
44 , fTransformsIn(transformsIn) | |
45 , fTransformsOut(transformsOut) {} | |
46 GrGLSLGPBuilder* fPB; | |
47 const GrPrimitiveProcessor& fGP; | |
48 const char* fOutputColor; | |
49 const char* fOutputCoverage; | |
50 const TextureSamplerArray& fSamplers; | |
51 const TransformsIn& fTransformsIn; | |
52 TransformsOut* fTransformsOut; | |
53 }; | |
54 | |
55 /** | |
56 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. | |
57 * This allows the effect subclass to emit vertex code. | |
58 */ | |
59 virtual void emitCode(EmitArgs&) = 0; | |
60 | |
61 | |
62 /** A GrGLPrimitiveProcessor instance can be reused with any GrGLPrimitivePr
ocessor that | |
63 produces the same stage key; this function reads data from a GrGLPrimiti
veProcessor and | |
64 uploads any uniform variables required by the shaders created in emitCo
de(). The | |
65 GrPrimitiveProcessor parameter is guaranteed to be of the same type that
created this | |
66 GrGLPrimitiveProcessor and to have an identical processor key as the one
that created this | |
67 GrGLPrimitiveProcessor. */ | |
68 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce
ssor&) = 0; | |
69 | |
70 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor
dTransform&); | |
71 | |
72 virtual void setTransformData(const GrPrimitiveProcessor&, | |
73 const GrGLSLProgramDataManager& pdman, | |
74 int index, | |
75 const SkTArray<const GrCoordTransform*, true>&
transforms) = 0; | |
76 | |
77 protected: | |
78 void setupUniformColor(GrGLSLGPBuilder* pb, | |
79 const char* outputName, | |
80 UniformHandle* colorUniform); | |
81 | |
82 struct Transform { | |
83 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } | |
84 UniformHandle fHandle; | |
85 SkMatrix fCurrentValue; | |
86 GrSLType fType; | |
87 }; | |
88 | |
89 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; | |
90 }; | |
91 | |
92 #endif | |
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