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Side by Side Diff: src/gpu/gl/GrGLPrimitiveProcessor.h

Issue 1441683008: Move GrGLPrimitive/GeometryProc to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@xferProcs
Patch Set: nits Created 5 years, 1 month ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLPrimitiveProcessor_DEFINED
9 #define GrGLPrimitiveProcessor_DEFINED
10
11 #include "GrPrimitiveProcessor.h"
12 #include "glsl/GrGLSLProcessorTypes.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLTextureSampler.h"
15
16 class GrBatchTracker;
17 class GrPrimitiveProcessor;
18 class GrGLSLGPBuilder;
19
20 class GrGLPrimitiveProcessor {
21 public:
22 virtual ~GrGLPrimitiveProcessor() {}
23
24 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
26
27 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
28 typedef SkSTArray<8, ProcCoords> TransformsIn;
29 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
30
31 struct EmitArgs {
32 EmitArgs(GrGLSLGPBuilder* pb,
33 const GrPrimitiveProcessor& gp,
34 const char* outputColor,
35 const char* outputCoverage,
36 const TextureSamplerArray& samplers,
37 const TransformsIn& transformsIn,
38 TransformsOut* transformsOut)
39 : fPB(pb)
40 , fGP(gp)
41 , fOutputColor(outputColor)
42 , fOutputCoverage(outputCoverage)
43 , fSamplers(samplers)
44 , fTransformsIn(transformsIn)
45 , fTransformsOut(transformsOut) {}
46 GrGLSLGPBuilder* fPB;
47 const GrPrimitiveProcessor& fGP;
48 const char* fOutputColor;
49 const char* fOutputCoverage;
50 const TextureSamplerArray& fSamplers;
51 const TransformsIn& fTransformsIn;
52 TransformsOut* fTransformsOut;
53 };
54
55 /**
56 * This is similar to emitCode() in the base class, except it takes a full s hader builder.
57 * This allows the effect subclass to emit vertex code.
58 */
59 virtual void emitCode(EmitArgs&) = 0;
60
61
62 /** A GrGLPrimitiveProcessor instance can be reused with any GrGLPrimitivePr ocessor that
63 produces the same stage key; this function reads data from a GrGLPrimiti veProcessor and
64 uploads any uniform variables required by the shaders created in emitCo de(). The
65 GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this
66 GrGLPrimitiveProcessor and to have an identical processor key as the one that created this
67 GrGLPrimitiveProcessor. */
68 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce ssor&) = 0;
69
70 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&);
71
72 virtual void setTransformData(const GrPrimitiveProcessor&,
73 const GrGLSLProgramDataManager& pdman,
74 int index,
75 const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
76
77 protected:
78 void setupUniformColor(GrGLSLGPBuilder* pb,
79 const char* outputName,
80 UniformHandle* colorUniform);
81
82 struct Transform {
83 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); }
84 UniformHandle fHandle;
85 SkMatrix fCurrentValue;
86 GrSLType fType;
87 };
88
89 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
90 };
91
92 #endif
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