| Index: src/gpu/GrDrawingManager.cpp
|
| diff --git a/src/gpu/GrDrawingManager.cpp b/src/gpu/GrDrawingManager.cpp
|
| index 74459daa48b0514fe51d599bedd960cf7c7a2bc2..73b7d1695eb4055f80ee7c49fc5b653dbdc39af9 100644
|
| --- a/src/gpu/GrDrawingManager.cpp
|
| +++ b/src/gpu/GrDrawingManager.cpp
|
| @@ -14,10 +14,12 @@
|
| #include "GrStencilAndCoverTextContext.h"
|
| #include "SkTTopoSort.h"
|
|
|
| -//#define ENABLE_MDB 1
|
|
|
| void GrDrawingManager::cleanup() {
|
| for (int i = 0; i < fDrawTargets.count(); ++i) {
|
| + fDrawTargets[i]->makeClosed(); // no drawTarget should receive a new command after this
|
| + fDrawTargets[i]->clearRT();
|
| +
|
| fDrawTargets[i]->unref();
|
| }
|
|
|
| @@ -85,17 +87,25 @@ void GrDrawingManager::flush() {
|
|
|
| SkASSERT(fFlushState.lastFlushedToken() == fFlushState.currentToken());
|
|
|
| + for (int i = 0; i < fDrawTargets.count(); ++i) {
|
| + fDrawTargets[i]->reset();
|
| +#ifdef ENABLE_MDB
|
| + fDrawTargets[i]->unref();
|
| +#endif
|
| + }
|
| +
|
| #ifndef ENABLE_MDB
|
| // When MDB is disabled we keep reusing the same drawTarget
|
| if (fDrawTargets.count()) {
|
| SkASSERT(fDrawTargets.count() == 1);
|
| + // Clear out this flag so the topological sort's SkTTopoSort_CheckAllUnmarked check
|
| + // won't bark
|
| fDrawTargets[0]->resetFlag(GrDrawTarget::kWasOutput_Flag);
|
| }
|
| +#else
|
| + fDrawTargets.reset();
|
| #endif
|
|
|
| - for (int i = 0; i < fDrawTargets.count(); ++i) {
|
| - fDrawTargets[i]->reset();
|
| - }
|
| fFlushState.reset();
|
| }
|
|
|
| @@ -134,6 +144,9 @@ GrDrawTarget* GrDrawingManager::newDrawTarget(GrRenderTarget* rt) {
|
| // When MDB is disabled we always just return the single drawTarget
|
| if (fDrawTargets.count()) {
|
| SkASSERT(fDrawTargets.count() == 1);
|
| + // In the non-MDB-world the same drawTarget gets reused for multiple render targets.
|
| + // Update this pointer so all the asserts are happy
|
| + rt->setLastDrawTarget(fDrawTargets[0]);
|
| // DrawingManager gets the creation ref - this ref is for the caller
|
| return SkRef(fDrawTargets[0]);
|
| }
|
|
|