| Index: src/gpu/GrClipMaskManager.cpp
|
| diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
|
| index efd48b9e7195763baec8e723e4db3f9aed37fb47..6c864e2d2b659ca2b2eccd7356df8672fe79c047 100644
|
| --- a/src/gpu/GrClipMaskManager.cpp
|
| +++ b/src/gpu/GrClipMaskManager.cpp
|
| @@ -348,9 +348,9 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
|
| if (elements.count() <= kMaxAnalyticElements) {
|
| SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
|
| SkIntToScalar(-clip.origin().fY) };
|
| - // When there are multiple color samples we want to do per-sample clipping, not compute
|
| - // a fractional pixel coverage.
|
| - bool disallowAnalyticAA = pipelineBuilder.getRenderTarget()->isUnifiedMultisampled();
|
| + // When there are multiple samples we want to do per-sample clipping, not compute a
|
| + // fractional pixel coverage.
|
| + bool disallowAnalyticAA = rt->isUnifiedMultisampled() || pipelineBuilder.hasMixedSamples();
|
| const GrFragmentProcessor* clipFP = nullptr;
|
| if (elements.isEmpty() ||
|
| (requiresAA &&
|
| @@ -368,8 +368,8 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
|
| }
|
| }
|
|
|
| - // If MSAA is enabled we can do everything in the stencil buffer.
|
| - if (0 == rt->numColorSamples() && requiresAA) {
|
| + // If the stencil buffer is multisampled we can use it to do everything.
|
| + if (!rt->isStencilBufferMultisampled() && requiresAA) {
|
| SkAutoTUnref<GrTexture> result;
|
|
|
| // The top-left of the mask corresponds to the top-left corner of the bounds.
|
| @@ -707,7 +707,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
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| pipelineBuilder.setDisableColorXPFactory();
|
|
|
| // if the target is MSAA then we want MSAA enabled when the clip is soft
|
| - if (rt->isUnifiedMultisampled()) {
|
| + if (rt->isStencilBufferMultisampled()) {
|
| pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA());
|
| }
|
|
|
|
|