Index: src/gpu/gl/win/SkNativeGLContext_win.cpp |
diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp |
index 17b4e4ad9b9f89bd55211110747dc6c57c994a10..bae97a780c0b09e78d5108a7eaab4619128b96cb 100644 |
--- a/src/gpu/gl/win/SkNativeGLContext_win.cpp |
+++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp |
@@ -86,10 +86,8 @@ const GrGLInterface* SkNativeGLContext::createGLContext() { |
return NULL; |
} |
- // We don't want the core profile when using NV path rendering (since |
- // NV path rendering relies on fixed function calls) |
- if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, |
- !GR_GL_USE_NV_PATH_RENDERING))) { |
+ // Requesting a Core profile would bar us from using NVPR. So we pass false. |
+ if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { |
SkDebugf("Could not create rendering context.\n"); |
this->destroyGLContext(); |
return NULL; |