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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
| 10 #include "SkWGL.h" | 10 #include "SkWGL.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 79 SkDebugf("Could not create window.\n"); | 79 SkDebugf("Could not create window.\n"); |
| 80 return NULL; | 80 return NULL; |
| 81 } | 81 } |
| 82 | 82 |
| 83 if (!(fDeviceContext = GetDC(fWindow))) { | 83 if (!(fDeviceContext = GetDC(fWindow))) { |
| 84 SkDebugf("Could not get device context.\n"); | 84 SkDebugf("Could not get device context.\n"); |
| 85 this->destroyGLContext(); | 85 this->destroyGLContext(); |
| 86 return NULL; | 86 return NULL; |
| 87 } | 87 } |
| 88 | 88 |
| 89 // We don't want the core profile when using NV path rendering (since | 89 // Requesting a Core profile would bar us from using NVPR. So we pass false. |
| 90 // NV path rendering relies on fixed function calls) | 90 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { |
| 91 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, | |
| 92 !GR_GL_USE_NV_PATH_RENDERING)))
{ | |
| 93 SkDebugf("Could not create rendering context.\n"); | 91 SkDebugf("Could not create rendering context.\n"); |
| 94 this->destroyGLContext(); | 92 this->destroyGLContext(); |
| 95 return NULL; | 93 return NULL; |
| 96 } | 94 } |
| 97 | 95 |
| 98 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { | 96 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { |
| 99 SkDebugf("Could not set the context.\n"); | 97 SkDebugf("Could not set the context.\n"); |
| 100 this->destroyGLContext(); | 98 this->destroyGLContext(); |
| 101 return NULL; | 99 return NULL; |
| 102 } | 100 } |
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| 114 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 112 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
| 115 SkDebugf("Could not create rendering context.\n"); | 113 SkDebugf("Could not create rendering context.\n"); |
| 116 } | 114 } |
| 117 } | 115 } |
| 118 | 116 |
| 119 void SkNativeGLContext::swapBuffers() const { | 117 void SkNativeGLContext::swapBuffers() const { |
| 120 if (!SwapBuffers(fDeviceContext)) { | 118 if (!SwapBuffers(fDeviceContext)) { |
| 121 SkDebugf("Could not complete SwapBuffers.\n"); | 119 SkDebugf("Could not complete SwapBuffers.\n"); |
| 122 } | 120 } |
| 123 } | 121 } |
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