| Index: Source/core/rendering/svg/RenderSVGShape.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGShape.h b/Source/core/rendering/svg/RenderSVGShape.h
|
| index 479da66e30616dbecfe575be8c20ea02de83cf49..01ac2f126e92f2ef5ec7d4a681dc2b8d3a6cf362 100644
|
| --- a/Source/core/rendering/svg/RenderSVGShape.h
|
| +++ b/Source/core/rendering/svg/RenderSVGShape.h
|
| @@ -71,9 +71,9 @@ public:
|
| virtual ~RenderSVGShape();
|
|
|
| void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
|
| - virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; }
|
| - virtual bool needsBoundariesUpdate() OVERRIDE { return m_needsBoundariesUpdate; }
|
| - virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
|
| + virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; }
|
| + virtual bool needsBoundariesUpdate() OVERRIDE FINAL { return m_needsBoundariesUpdate; }
|
| + virtual void setNeedsTransformUpdate() OVERRIDE FINAL { m_needsTransformUpdate = true; }
|
| virtual void fillShape(GraphicsContext*) const;
|
| virtual void strokeShape(GraphicsContext*) const;
|
|
|
| @@ -104,22 +104,22 @@ private:
|
| bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO);
|
| bool strokeContains(const FloatPoint&, bool requiresStroke = true);
|
|
|
| - virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; }
|
| - virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const OVERRIDE { return m_repaintBoundingBoxExcludingShadow; }
|
| - virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
|
| - virtual AffineTransform localTransform() const { return m_localTransform; }
|
| + virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { return m_repaintBoundingBox; }
|
| + virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const OVERRIDE FINAL { return m_repaintBoundingBoxExcludingShadow; }
|
| + virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; }
|
| + virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; }
|
|
|
| - virtual bool isSVGShape() const { return true; }
|
| + virtual bool isSVGShape() const OVERRIDE FINAL { return true; }
|
| virtual const char* renderName() const { return "RenderSVGShape"; }
|
|
|
| - virtual void layout();
|
| - virtual void paint(PaintInfo&, const LayoutPoint&);
|
| - virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE;
|
| + virtual void layout() OVERRIDE FINAL;
|
| + virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL;
|
| + virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
|
|
|
| - virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
|
| + virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE FINAL;
|
|
|
| - virtual FloatRect objectBoundingBox() const { return m_fillBoundingBox; }
|
| - virtual FloatRect strokeBoundingBox() const { return m_strokeBoundingBox; }
|
| + virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBoundingBox; }
|
| + virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; }
|
| FloatRect calculateObjectBoundingBox() const;
|
| FloatRect calculateStrokeBoundingBox() const;
|
| void updateRepaintBoundingBox();
|
|
|