| Index: Source/core/rendering/svg/RenderSVGContainer.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGContainer.h b/Source/core/rendering/svg/RenderSVGContainer.h
|
| index 70e1ec8d5b951e64c9b2ab5a94e8fb90a54487f4..d34d0b66206fc5dd6ed5d0639b270c1ff741f4c4 100644
|
| --- a/Source/core/rendering/svg/RenderSVGContainer.h
|
| +++ b/Source/core/rendering/svg/RenderSVGContainer.h
|
| @@ -43,27 +43,27 @@ public:
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| RenderObjectChildList* children() { return &m_children; }
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|
|
| virtual void paint(PaintInfo&, const LayoutPoint&);
|
| - virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; }
|
| - virtual bool needsBoundariesUpdate() OVERRIDE { return m_needsBoundariesUpdate; }
|
| + virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; }
|
| + virtual bool needsBoundariesUpdate() OVERRIDE FINAL { return m_needsBoundariesUpdate; }
|
| virtual bool didTransformToRootUpdate() { return false; }
|
| bool isObjectBoundingBoxValid() const { return m_objectBoundingBoxValid; }
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|
|
| protected:
|
| - virtual RenderObjectChildList* virtualChildren() { return children(); }
|
| - virtual const RenderObjectChildList* virtualChildren() const { return children(); }
|
| + virtual RenderObjectChildList* virtualChildren() OVERRIDE FINAL { return children(); }
|
| + virtual const RenderObjectChildList* virtualChildren() const OVERRIDE FINAL { return children(); }
|
|
|
| - virtual bool isSVGContainer() const { return true; }
|
| + virtual bool isSVGContainer() const OVERRIDE FINAL { return true; }
|
| virtual const char* renderName() const { return "RenderSVGContainer"; }
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|
|
| virtual void layout();
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|
|
| - virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE;
|
| - virtual void removeChild(RenderObject*) OVERRIDE;
|
| - virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE;
|
| + virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL;
|
| + virtual void removeChild(RenderObject*) OVERRIDE FINAL;
|
| + virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
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|
|
| - virtual FloatRect objectBoundingBox() const { return m_objectBoundingBox; }
|
| - virtual FloatRect strokeBoundingBox() const { return m_strokeBoundingBox; }
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| - virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; }
|
| + virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_objectBoundingBox; }
|
| + virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; }
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| + virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { return m_repaintBoundingBox; }
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|
|
| virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
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|