| Index: src/gpu/glsl/GrGLSLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| similarity index 95%
|
| rename from src/gpu/gl/builders/GrGLShaderBuilder.h
|
| rename to src/gpu/glsl/GrGLSLShaderBuilder.h
|
| index 2978db3a6465f0ae95efb3a98f92f08e6266c597..8927303967102017d25c70933ca05b4d16886e41 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| @@ -5,8 +5,8 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#ifndef GrGLShaderBuilder_DEFINED
|
| -#define GrGLShaderBuilder_DEFINED
|
| +#ifndef GrGLSLShaderBuilder_DEFINED
|
| +#define GrGLSLShaderBuilder_DEFINED
|
|
|
| #include "GrAllocator.h"
|
| #include "glsl/GrGLSLShaderVar.h"
|
| @@ -20,10 +20,10 @@ class GrGLSLTextureSampler;
|
| /**
|
| base class for all shaders builders
|
| */
|
| -class GrGLShaderBuilder {
|
| +class GrGLSLShaderBuilder {
|
| public:
|
| - GrGLShaderBuilder(GrGLSLProgramBuilder* program);
|
| - virtual ~GrGLShaderBuilder() {}
|
| + GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
|
| + virtual ~GrGLSLShaderBuilder() {}
|
|
|
| void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); }
|
| void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output); }
|
| @@ -109,7 +109,7 @@ public:
|
| */
|
| class ShaderBlock {
|
| public:
|
| - ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) {
|
| + ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) {
|
| SkASSERT(builder);
|
| fBuilder->codeAppend("{");
|
| }
|
| @@ -118,7 +118,7 @@ public:
|
| fBuilder->codeAppend("}");
|
| }
|
| private:
|
| - GrGLShaderBuilder* fBuilder;
|
| + GrGLSLShaderBuilder* fBuilder;
|
| };
|
|
|
| protected:
|
|
|