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Unified Diff: src/gpu/glsl/GrGLSLShaderBuilder.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
similarity index 77%
rename from src/gpu/gl/builders/GrGLShaderBuilder.cpp
rename to src/gpu/glsl/GrGLSLShaderBuilder.cpp
index ed5c3d45377a54412a56ede747da0cbb6aeb09fe..d4d16fcfcbdc6c7cab646b95b31115af5b8031d1 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
-#include "GrGLShaderBuilder.h"
+#include "glsl/GrGLSLShaderBuilder.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLShaderVar.h"
#include "glsl/GrGLSLTextureSampler.h"
@@ -69,7 +69,7 @@ static void append_texture_lookup(SkString* out,
}
}
-GrGLShaderBuilder::GrGLShaderBuilder(GrGLSLProgramBuilder* program)
+GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
: fProgramBuilder(program)
, fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
, fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
@@ -86,18 +86,18 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGLSLProgramBuilder* program)
this->main() = "void main() {";
}
-void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) {
+void GrGLSLShaderBuilder::declAppend(const GrGLSLShaderVar& var) {
SkString tempDecl;
var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl);
this->codeAppendf("%s;", tempDecl.c_str());
}
-void GrGLShaderBuilder::emitFunction(GrSLType returnType,
- const char* name,
- int argCnt,
- const GrGLSLShaderVar* args,
- const char* body,
- SkString* outName) {
+void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
+ const char* name,
+ int argCnt,
+ const GrGLSLShaderVar* args,
+ const char* body,
+ SkString* outName) {
this->functions().append(GrGLSLTypeString(returnType));
fProgramBuilder->nameVariable(outName, '\0', name);
this->functions().appendf(" %s", outName->c_str());
@@ -113,10 +113,10 @@ void GrGLShaderBuilder::emitFunction(GrSLType returnType,
this->functions().append("}\n\n");
}
-void GrGLShaderBuilder::appendTextureLookup(SkString* out,
- const GrGLSLTextureSampler& sampler,
- const char* coordName,
- GrSLType varyingType) const {
+void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
+ const GrGLSLTextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) const {
append_texture_lookup(out,
fProgramBuilder->glslCaps(),
fProgramBuilder->getUniformCStr(sampler.fSamplerUniform),
@@ -126,42 +126,42 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
varyingType);
}
-void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
- const char* coordName,
- GrSLType varyingType) {
+void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) {
this->appendTextureLookup(&this->code(), sampler, coordName, varyingType);
}
-void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
- const GrGLSLTextureSampler& sampler,
- const char* coordName,
- GrSLType varyingType) {
+void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
+ const GrGLSLTextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) {
SkString lookup;
this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
}
-void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
+void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
if (!(featureBit & fFeaturesAddedMask)) {
this->extensions().appendf("#extension %s: require\n", extensionName);
fFeaturesAddedMask |= featureBit;
}
}
-void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
+void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
for (int i = 0; i < vars.count(); ++i) {
vars[i].appendDecl(fProgramBuilder->glslCaps(), out);
out->append(";\n");
}
}
-void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
+void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration ||
fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs());
fLayoutParams[interface].push_back() = param;
}
-void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() {
+void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
static const char* interfaceQualifierNames[] = {
"out"
};
@@ -178,11 +178,11 @@ void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() {
this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
}
- GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier);
+ GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
}
-void GrGLShaderBuilder::finalize(uint32_t visibility) {
+void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
SkASSERT(!fFinalized);
this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
this->compileAndAppendLayoutQualifiers();
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