Index: src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp |
similarity index 75% |
rename from src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
rename to src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp |
index 420c513ae0dc58d4fe09979a55dd84b208489deb..275972b8a7e9454586b81e473ed2645a3f231e75 100644 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ b/src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp |
@@ -5,16 +5,17 @@ |
* found in the LICENSE file. |
*/ |
-#include "GrGLGeometryShaderBuilder.h" |
-#include "GrGLProgramBuilder.h" |
-#include "../GrGLGpu.h" |
+#include "GrGLSLGeometryShaderBuilder.h" |
+#include "GrGLSLProgramBuilder.h" |
-GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program) |
+GrGLSLGeometryBuilder::GrGLSLGeometryBuilder(GrGLSLProgramBuilder* program) |
: INHERITED(program) { |
} |
-void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) { |
+void GrGLSLGeometryBuilder::addVarying(const char* name, |
+ GrSLPrecision precision, |
+ GrGLSLVarying* v) { |
// if we have a GS take each varying in as an array |
// and output as non-array. |
if (v->vsVarying()) { |