| Index: src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp
|
| similarity index 75%
|
| rename from src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| rename to src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp
|
| index 420c513ae0dc58d4fe09979a55dd84b208489deb..275972b8a7e9454586b81e473ed2645a3f231e75 100644
|
| --- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp
|
| @@ -5,16 +5,17 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#include "GrGLGeometryShaderBuilder.h"
|
| -#include "GrGLProgramBuilder.h"
|
| -#include "../GrGLGpu.h"
|
| +#include "GrGLSLGeometryShaderBuilder.h"
|
| +#include "GrGLSLProgramBuilder.h"
|
|
|
| -GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program)
|
| +GrGLSLGeometryBuilder::GrGLSLGeometryBuilder(GrGLSLProgramBuilder* program)
|
| : INHERITED(program) {
|
|
|
| }
|
|
|
| -void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) {
|
| +void GrGLSLGeometryBuilder::addVarying(const char* name,
|
| + GrSLPrecision precision,
|
| + GrGLSLVarying* v) {
|
| // if we have a GS take each varying in as an array
|
| // and output as non-array.
|
| if (v->vsVarying()) {
|
|
|