Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index 8ff25575c602c92c0cca0a31491428d6ae7151eb..2255dbde51e76f28a05181c7dd8f74d7bad96199 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -11,7 +11,7 @@ |
#include "GrGLGpu.h" |
#include "GrPipeline.h" |
#include "SkChecksum.h" |
-#include "gl/builders/GrGLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
/** |
* Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are |
@@ -146,7 +146,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
if (pipeline.readsFragPosition()) { |
header->fFragPosKey = |
- GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget()); |
+ GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget()); |
} else { |
header->fFragPosKey = 0; |
} |