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Unified Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/gl/GrGLProgramDesc.cpp
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 8ff25575c602c92c0cca0a31491428d6ae7151eb..2255dbde51e76f28a05181c7dd8f74d7bad96199 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -11,7 +11,7 @@
#include "GrGLGpu.h"
#include "GrPipeline.h"
#include "SkChecksum.h"
-#include "gl/builders/GrGLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
/**
* Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
@@ -146,7 +146,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
if (pipeline.readsFragPosition()) {
header->fFragPosKey =
- GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
+ GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
} else {
header->fFragPosKey = 0;
}
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