Index: src/gpu/gl/GrGLPrimitiveProcessor.cpp |
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.cpp b/src/gpu/gl/GrGLPrimitiveProcessor.cpp |
index 35fa23531219d2fe38dcb0f78140d1eb2ffbde3b..66d3892559dc16dde862f3e11f691deac8746d0b 100644 |
--- a/src/gpu/gl/GrGLPrimitiveProcessor.cpp |
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.cpp |
@@ -7,7 +7,8 @@ |
#include "GrGLPrimitiveProcessor.h" |
-#include "builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, |
const GrCoordTransform& coordTransform) { |
@@ -34,10 +35,10 @@ SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, |
void GrGLPrimitiveProcessor::setupUniformColor(GrGLSLGPBuilder* pb, |
const char* outputName, |
UniformHandle* colorUniform) { |
- GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
+ GrGLSLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
SkASSERT(colorUniform); |
const char* stagedLocalVarName; |
- *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ *colorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
kDefault_GrSLPrecision, |
"Color", |