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Unified Diff: src/gpu/effects/GrTextureDomain.h

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/effects/GrTextureDomain.h
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index bbe988cf1b545f7bf393fddc197b6fb56d33c0f6..874cdbc0801a43817644354d476e8b1f6a452222 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -13,7 +13,7 @@
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLProgramBuilder;
-class GrGLShaderBuilder;
+class GrGLSLShaderBuilder;
class GrInvariantOutput;
class GrGLSLTextureSampler;
struct SkRect;
@@ -113,7 +113,7 @@ public:
* @param inModulateColor if non-nullptr the sampled color will be modulated with this
* expression before being written to outColor.
*/
- void sampleTexture(GrGLShaderBuilder* builder,
+ void sampleTexture(GrGLSLShaderBuilder* builder,
const GrTextureDomain& textureDomain,
const char* outColor,
const SkString& inCoords,
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