| Index: gm/dcshader.cpp
|
| diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
|
| index d1a9d4ca6fdcc7bbf77537c9c65a81fad9baef47..828c8dcf51618a6de69a8b48095d56436de18015 100644
|
| --- a/gm/dcshader.cpp
|
| +++ b/gm/dcshader.cpp
|
| @@ -12,7 +12,8 @@
|
| #include "GrCoordTransform.h"
|
| #include "effects/GrXfermodeFragmentProcessor.h"
|
| #include "gl/GrGLFragmentProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| #include "Resources.h"
|
| #include "SkReadBuffer.h"
|
| @@ -66,7 +67,7 @@ public:
|
| GrGLFragmentProcessor* onCreateGLInstance() const override {
|
| class DCGLFP : public GrGLFragmentProcessor {
|
| void emitCode(EmitArgs& args) override {
|
| - GrGLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
|
| fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoords, 0).c_str());
|
| fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
|
| fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
|
|
|