| Index: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| index bbfb8cf5830bf9748213551b28cb67b366d734be..6504df262977075e74a2c7f956b2abed65d02ad2 100644
|
| --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| @@ -21,7 +21,8 @@
|
| #include "SkGr.h"
|
| #include "effects/GrConstColorProcessor.h"
|
| #include "gl/GrGLFragmentProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| #endif
|
|
|
| @@ -756,17 +757,17 @@ GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor)
|
| }
|
|
|
| void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| - fBaseFrequencyUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "baseFrequency");
|
| const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni);
|
|
|
| const char* stitchDataUni = nullptr;
|
| if (fStitchTiles) {
|
| - fStitchDataUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "stitchData");
|
| stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni);
|
| @@ -1005,7 +1006,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
|
| }
|
|
|
| void GrGLPerlinNoise2::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
|
| - GrProcessorKeyBuilder* b) {
|
| + GrProcessorKeyBuilder* b) {
|
| const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>();
|
|
|
| uint32_t key = turbulence.numOctaves();
|
| @@ -1169,20 +1170,20 @@ GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor)
|
| }
|
|
|
| void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| - fBaseFrequencyUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "baseFrequency");
|
| const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni);
|
|
|
| - fOctavesUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fOctavesUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "octaves");
|
| const char* octavesUni = args.fBuilder->getUniformCStr(fOctavesUni);
|
|
|
| - fZUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fZUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "z");
|
| const char* zUni = args.fBuilder->getUniformCStr(fZUni);
|
|
|