Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
deleted file mode 100644 |
index 420c513ae0dc58d4fe09979a55dd84b208489deb..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ /dev/null |
@@ -1,39 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrGLGeometryShaderBuilder.h" |
-#include "GrGLProgramBuilder.h" |
-#include "../GrGLGpu.h" |
- |
-GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program) |
- : INHERITED(program) { |
- |
-} |
- |
-void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) { |
- // if we have a GS take each varying in as an array |
- // and output as non-array. |
- if (v->vsVarying()) { |
- fInputs.push_back(); |
- fInputs.back().setType(v->fType); |
- fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier); |
- fInputs.back().setPrecision(precision); |
- fInputs.back().setUnsizedArray(); |
- *fInputs.back().accessName() = v->fVsOut; |
- v->fGsIn = v->fVsOut; |
- } |
- |
- if (v->fsVarying()) { |
- fOutputs.push_back(); |
- fOutputs.back().setType(v->fType); |
- fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); |
- fOutputs.back().setPrecision(precision); |
- fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); |
- v->fGsOut = fOutputs.back().getName().c_str(); |
- } |
-} |
- |