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Unified Diff: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
deleted file mode 100644
index 420c513ae0dc58d4fe09979a55dd84b208489deb..0000000000000000000000000000000000000000
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLGeometryShaderBuilder.h"
-#include "GrGLProgramBuilder.h"
-#include "../GrGLGpu.h"
-
-GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program)
- : INHERITED(program) {
-
-}
-
-void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) {
- // if we have a GS take each varying in as an array
- // and output as non-array.
- if (v->vsVarying()) {
- fInputs.push_back();
- fInputs.back().setType(v->fType);
- fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier);
- fInputs.back().setPrecision(precision);
- fInputs.back().setUnsizedArray();
- *fInputs.back().accessName() = v->fVsOut;
- v->fGsIn = v->fVsOut;
- }
-
- if (v->fsVarying()) {
- fOutputs.push_back();
- fOutputs.back().setType(v->fType);
- fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier);
- fOutputs.back().setPrecision(precision);
- fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
- v->fGsOut = fOutputs.back().getName().c_str();
- }
-}
-
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