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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGLGeometryShaderBuilder.h" | |
9 #include "GrGLProgramBuilder.h" | |
10 #include "../GrGLGpu.h" | |
11 | |
12 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program) | |
13 : INHERITED(program) { | |
14 | |
15 } | |
16 | |
17 void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision,
GrGLSLVarying* v) { | |
18 // if we have a GS take each varying in as an array | |
19 // and output as non-array. | |
20 if (v->vsVarying()) { | |
21 fInputs.push_back(); | |
22 fInputs.back().setType(v->fType); | |
23 fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier)
; | |
24 fInputs.back().setPrecision(precision); | |
25 fInputs.back().setUnsizedArray(); | |
26 *fInputs.back().accessName() = v->fVsOut; | |
27 v->fGsIn = v->fVsOut; | |
28 } | |
29 | |
30 if (v->fsVarying()) { | |
31 fOutputs.push_back(); | |
32 fOutputs.back().setType(v->fType); | |
33 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifie
r); | |
34 fOutputs.back().setPrecision(precision); | |
35 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); | |
36 v->fGsOut = fOutputs.back().getName().c_str(); | |
37 } | |
38 } | |
39 | |
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