| Index: src/gpu/effects/GrDisableColorXP.cpp
|
| diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
|
| index 0f3382f8fdb08731fa27feb2c6b36d74df4fa655..963b0dd1f21de4a4b15c812206f019e288f65856 100644
|
| --- a/src/gpu/effects/GrDisableColorXP.cpp
|
| +++ b/src/gpu/effects/GrDisableColorXP.cpp
|
| @@ -8,8 +8,8 @@
|
| #include "effects/GrDisableColorXP.h"
|
| #include "GrProcessor.h"
|
| #include "gl/GrGLXferProcessor.h"
|
| -#include "gl/builders/GrGLFragmentShaderBuilder.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| /**
|
| @@ -63,7 +63,7 @@ private:
|
| // This emit code should be empty. However, on the nexus 6 there is a driver bug where if
|
| // you do not give gl_FragColor a value, the gl context is lost and we end up drawing
|
| // nothing. So this fix just sets the gl_FragColor arbitrarily to 0.
|
| - GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
|
| }
|
|
|
|
|