| Index: src/gpu/effects/GrConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
|
| index 96d1578f08932e990ffc8419da91d0d4925cbb68..5367b279021b0d0bd74770e61c4bf1aff97a02ee 100644
|
| --- a/src/gpu/effects/GrConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
|
| @@ -8,7 +8,8 @@
|
| #include "GrConvolutionEffect.h"
|
| #include "gl/GrGLFragmentProcessor.h"
|
| #include "gl/GrGLTexture.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| // For brevity
|
| @@ -48,19 +49,19 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
|
| }
|
|
|
| void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
|
| - fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fImageIncrementUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "ImageIncrement");
|
| if (this->useBounds()) {
|
| - fBoundsUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBoundsUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "Bounds");
|
| }
|
| - fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| + fKernelUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Kernel", this->width());
|
|
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
|
|
|