| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 1cf5e18faba18da908f52da20109a336c85d821d..febf18fbd2919b201b547b66fa6d5dc5c3d692d7 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -10,7 +10,7 @@
|
| #include "gl/GrGLFragmentProcessor.h"
|
| #include "gl/GrGLGeometryProcessor.h"
|
| #include "gl/GrGLUtil.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| class GrGLConicEffect : public GrGLGeometryProcessor {
|
| @@ -74,7 +74,7 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
|
|
|
| void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
|
|
|
| // emit attributes
|
| @@ -96,13 +96,13 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
|
| args.fTransformsIn, args.fTransformsOut);
|
|
|
| - GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("float dfdx ="
|
| @@ -124,7 +124,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
|
| fsBuilder->codeAppendf("float dfdx ="
|
| @@ -156,7 +156,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| // TODO should we really be doing this?
|
| if (gp.coverageScale() != 0xff) {
|
| const char* coverageScale;
|
| - fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| kDefault_GrSLPrecision,
|
| "Coverage",
|
| @@ -290,7 +290,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
|
|
|
| void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
|
|
|
| // emit attributes
|
| @@ -312,13 +312,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
|
| args.fTransformsIn, args.fTransformsOut);
|
|
|
| - GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| @@ -333,7 +333,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| @@ -357,7 +357,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
|
|
| if (0xff != gp.coverageScale()) {
|
| const char* coverageScale;
|
| - fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| kDefault_GrSLPrecision,
|
| "Coverage",
|
| @@ -477,7 +477,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
|
| }
|
|
|
| void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
|
|
|
| // emit attributes
|
| @@ -500,7 +500,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
|
| args.fTransformsOut);
|
|
|
| - GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
|
| GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
|
| @@ -523,7 +523,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| @@ -549,7 +549,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| }
|
| case kFillAA_GrProcessorEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| - GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
|
| fsBuilder->codeAppendf("%s ="
|
|
|