| Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| index b5716b1de00331355e066e9859450ea5620ef4c7..dec3e96bdb704d21cd89e930ff68078153a48397 100644
|
| --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| @@ -12,7 +12,8 @@
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrPaint.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| // For brevity
|
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| @@ -169,7 +170,7 @@ private:
|
| };
|
|
|
| void Edge2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const {
|
| + GrProcessorKeyBuilder* b) const {
|
| GLEdge2PtConicalEffect::GenKey(*this, caps, b);
|
| }
|
|
|
| @@ -223,7 +224,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrProcessor&)
|
| void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>();
|
| this->emitUniforms(args.fBuilder, ge);
|
| - fParamUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| + fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Conical2FSParams", 3);
|
|
|
| @@ -241,7 +242,7 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
|
| SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType());
|
| const char* coords2D;
|
| SkString bVar;
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| if (kVec3f_GrSLType == args.fCoords[0].getType()) {
|
| fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
|
| args.fCoords[0].c_str(), args.fCoords[0].c_str(),
|
| @@ -446,7 +447,7 @@ private:
|
| };
|
|
|
| void FocalOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const {
|
| + GrProcessorKeyBuilder* b) const {
|
| GLFocalOutside2PtConicalEffect::GenKey(*this, caps, b);
|
| }
|
|
|
| @@ -499,7 +500,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrProcessor
|
| void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>();
|
| this->emitUniforms(args.fBuilder, ge);
|
| - fParamUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| + fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Conical2FSParams", 2);
|
| SkString tName("t");
|
| @@ -510,7 +511,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| @@ -650,7 +651,7 @@ private:
|
| };
|
|
|
| void FocalInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const {
|
| + GrProcessorKeyBuilder* b) const {
|
| GLFocalInside2PtConicalEffect::GenKey(*this, caps, b);
|
| }
|
|
|
| @@ -702,9 +703,9 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrProcessor&)
|
| void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>();
|
| this->emitUniforms(args.fBuilder, ge);
|
| - fFocalUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + fFocalUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| // this is the distance along x-axis from the end center to focal point in
|
| @@ -712,7 +713,7 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| @@ -892,7 +893,7 @@ private:
|
| };
|
|
|
| void CircleInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const {
|
| + GrProcessorKeyBuilder* b) const {
|
| GLCircleInside2PtConicalEffect::GenKey(*this, caps, b);
|
| }
|
|
|
| @@ -947,12 +948,12 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrProcessor
|
| void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>();
|
| this->emitUniforms(args.fBuilder, ge);
|
| - fCenterUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSCenter");
|
| - fParamUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSCenter");
|
| + fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
|
| @@ -962,7 +963,7 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| @@ -1117,7 +1118,7 @@ private:
|
| };
|
|
|
| void CircleOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const {
|
| + GrProcessorKeyBuilder* b) const {
|
| GLCircleOutside2PtConicalEffect::GenKey(*this, caps, b);
|
| }
|
|
|
| @@ -1177,12 +1178,12 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrProcess
|
| void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>();
|
| this->emitUniforms(args.fBuilder, ge);
|
| - fCenterUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSCenter");
|
| - fParamUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSCenter");
|
| + fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
|
| @@ -1192,7 +1193,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
|
|