Index: src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
similarity index 88% |
rename from src/gpu/gl/GrGLFragmentProcessor.cpp |
rename to src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
index 1d6f5992e4527015f561f241b7601ab2a103a935..5868043cbc67849f67abb7b73e2bb8c930efc323 100644 |
--- a/src/gpu/gl/GrGLFragmentProcessor.cpp |
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
@@ -5,14 +5,14 @@ |
* found in the LICENSE file. |
*/ |
-#include "GrGLFragmentProcessor.h" |
+#include "GrGLSLFragmentProcessor.h" |
#include "GrFragmentProcessor.h" |
#include "GrProcessor.h" |
#include "glsl/GrGLSLFragmentShaderBuilder.h" |
#include "glsl/GrGLSLProgramBuilder.h" |
-void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
- const GrFragmentProcessor& processor) { |
+void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
+ const GrFragmentProcessor& processor) { |
this->onSetData(pdman, processor); |
SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); |
for (int i = 0; i < fChildProcessors.count(); ++i) { |
@@ -20,11 +20,11 @@ void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
} |
} |
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) { |
+void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) { |
this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); |
} |
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
+void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
SkString* outputColor, EmitArgs& args) { |
SkASSERT(outputColor); |
@@ -34,8 +34,8 @@ void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); |
} |
-void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor, |
- const char* outputColor, EmitArgs& args) { |
+void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor, |
+ const char* outputColor, EmitArgs& args) { |
GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |