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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentProcessor.h" | 8 #include "GrGLSLFragmentProcessor.h" |
9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLProgramBuilder.h" |
13 | 13 |
14 void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, | 14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
15 const GrFragmentProcessor& processor) { | 15 const GrFragmentProcessor& processor) { |
16 this->onSetData(pdman, processor); | 16 this->onSetData(pdman, processor); |
17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); | 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); |
18 for (int i = 0; i < fChildProcessors.count(); ++i) { | 18 for (int i = 0; i < fChildProcessors.count(); ++i) { |
19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); | 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); |
20 } | 20 } |
21 } | 21 } |
22 | 22 |
23 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, Em
itArgs& args) { | 23 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
EmitArgs& args) { |
24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); | 24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); |
25 } | 25 } |
26 | 26 |
27 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, | 27 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
28 SkString* outputColor, EmitArgs& args) { | 28 SkString* outputColor, EmitArgs& args) { |
29 | 29 |
30 SkASSERT(outputColor); | 30 SkASSERT(outputColor); |
31 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | 31 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
32 outputColor->append(fb->getMangleString()); | 32 outputColor->append(fb->getMangleString()); |
33 fb->codeAppendf("vec4 %s;", outputColor->c_str()); | 33 fb->codeAppendf("vec4 %s;", outputColor->c_str()); |
34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); | 34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); |
35 } | 35 } |
36 | 36 |
37 void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputC
olor, | 37 void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
tColor, |
38 const char* outputColor, EmitArgs
& args) { | 38 const char* outputColor, EmitArg
s& args) { |
39 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | 39 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
40 | 40 |
41 fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated | 41 fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
42 | 42 |
43 const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); | 43 const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); |
44 | 44 |
45 /* | 45 /* |
46 * We now want to find the subset of coords and samplers that belong to the
child and its | 46 * We now want to find the subset of coords and samplers that belong to the
child and its |
47 * descendants and put that into childCoords and childSamplers. To do so, we
'll do a forwards | 47 * descendants and put that into childCoords and childSamplers. To do so, we
'll do a forwards |
48 * linear search. | 48 * linear search. |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
97 childProc, | 97 childProc, |
98 outputColor, | 98 outputColor, |
99 inputColor, | 99 inputColor, |
100 childCoords, | 100 childCoords, |
101 childSamplers); | 101 childSamplers); |
102 this->childProcessor(childIndex)->emitCode(childArgs); | 102 this->childProcessor(childIndex)->emitCode(childArgs); |
103 fb->codeAppend("}\n"); | 103 fb->codeAppend("}\n"); |
104 | 104 |
105 fb->onAfterChildProcEmitCode(); | 105 fb->onAfterChildProcEmitCode(); |
106 } | 106 } |
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