| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentProcessor.h" | 8 #include "GrGLSLFragmentProcessor.h" |
| 9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
| 10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
| 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLProgramBuilder.h" |
| 13 | 13 |
| 14 void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, | 14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
| 15 const GrFragmentProcessor& processor) { | 15 const GrFragmentProcessor& processor) { |
| 16 this->onSetData(pdman, processor); | 16 this->onSetData(pdman, processor); |
| 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); | 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); |
| 18 for (int i = 0; i < fChildProcessors.count(); ++i) { | 18 for (int i = 0; i < fChildProcessors.count(); ++i) { |
| 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); | 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); |
| 20 } | 20 } |
| 21 } | 21 } |
| 22 | 22 |
| 23 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, Em
itArgs& args) { | 23 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
EmitArgs& args) { |
| 24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); | 24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); |
| 25 } | 25 } |
| 26 | 26 |
| 27 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, | 27 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
| 28 SkString* outputColor, EmitArgs& args) { | 28 SkString* outputColor, EmitArgs& args) { |
| 29 | 29 |
| 30 SkASSERT(outputColor); | 30 SkASSERT(outputColor); |
| 31 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | 31 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
| 32 outputColor->append(fb->getMangleString()); | 32 outputColor->append(fb->getMangleString()); |
| 33 fb->codeAppendf("vec4 %s;", outputColor->c_str()); | 33 fb->codeAppendf("vec4 %s;", outputColor->c_str()); |
| 34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); | 34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); |
| 35 } | 35 } |
| 36 | 36 |
| 37 void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputC
olor, | 37 void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
tColor, |
| 38 const char* outputColor, EmitArgs
& args) { | 38 const char* outputColor, EmitArg
s& args) { |
| 39 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | 39 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
| 40 | 40 |
| 41 fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated | 41 fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
| 42 | 42 |
| 43 const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); | 43 const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); |
| 44 | 44 |
| 45 /* | 45 /* |
| 46 * We now want to find the subset of coords and samplers that belong to the
child and its | 46 * We now want to find the subset of coords and samplers that belong to the
child and its |
| 47 * descendants and put that into childCoords and childSamplers. To do so, we
'll do a forwards | 47 * descendants and put that into childCoords and childSamplers. To do so, we
'll do a forwards |
| 48 * linear search. | 48 * linear search. |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 97 childProc, | 97 childProc, |
| 98 outputColor, | 98 outputColor, |
| 99 inputColor, | 99 inputColor, |
| 100 childCoords, | 100 childCoords, |
| 101 childSamplers); | 101 childSamplers); |
| 102 this->childProcessor(childIndex)->emitCode(childArgs); | 102 this->childProcessor(childIndex)->emitCode(childArgs); |
| 103 fb->codeAppend("}\n"); | 103 fb->codeAppend("}\n"); |
| 104 | 104 |
| 105 fb->onAfterChildProcEmitCode(); | 105 fb->onAfterChildProcEmitCode(); |
| 106 } | 106 } |
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