| Index: src/gpu/GrDefaultGeoProcFactory.cpp
|
| diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| index 6c73c361ca7c7d21cebe3c52c88591d5d7fb1aa2..4ce5b0d5fc96116a74bb6d883c9eb16cbd3806cc 100644
|
| --- a/src/gpu/GrDefaultGeoProcFactory.cpp
|
| +++ b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| @@ -9,10 +9,10 @@
|
|
|
| #include "GrInvariantOutput.h"
|
| #include "gl/GrGLGeometryProcessor.h"
|
| -#include "gl/GrGLUtil.h"
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLVertexShaderBuilder.h"
|
| +#include "glsl/GrGLSLUtil.h"
|
|
|
| /*
|
| * The default Geometry Processor simply takes position and multiplies it by the uniform view
|
| @@ -140,7 +140,7 @@ public:
|
| if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
|
| fViewMatrix = dgp.viewMatrix();
|
| float viewMatrix[3 * 3];
|
| - GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
|
| + GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
|
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
|
| }
|
|
|
|
|