Index: src/gpu/GrDefaultGeoProcFactory.cpp |
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp |
index 6c73c361ca7c7d21cebe3c52c88591d5d7fb1aa2..4ce5b0d5fc96116a74bb6d883c9eb16cbd3806cc 100644 |
--- a/src/gpu/GrDefaultGeoProcFactory.cpp |
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp |
@@ -9,10 +9,10 @@ |
#include "GrInvariantOutput.h" |
#include "gl/GrGLGeometryProcessor.h" |
-#include "gl/GrGLUtil.h" |
#include "glsl/GrGLSLFragmentShaderBuilder.h" |
#include "glsl/GrGLSLProgramBuilder.h" |
#include "glsl/GrGLSLVertexShaderBuilder.h" |
+#include "glsl/GrGLSLUtil.h" |
/* |
* The default Geometry Processor simply takes position and multiplies it by the uniform view |
@@ -140,7 +140,7 @@ public: |
if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) { |
fViewMatrix = dgp.viewMatrix(); |
float viewMatrix[3 * 3]; |
- GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
+ GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); |
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
} |