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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
| 9 | 9 |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
| 11 #include "gl/GrGLGeometryProcessor.h" | 11 #include "gl/GrGLGeometryProcessor.h" |
| 12 #include "gl/GrGLUtil.h" | |
| 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 15 #include "glsl/GrGLSLVertexShaderBuilder.h" | 14 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 15 #include "glsl/GrGLSLUtil.h" |
| 16 | 16 |
| 17 /* | 17 /* |
| 18 * The default Geometry Processor simply takes position and multiplies it by the
uniform view | 18 * The default Geometry Processor simply takes position and multiplies it by the
uniform view |
| 19 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or | 19 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or |
| 20 * local coords. | 20 * local coords. |
| 21 */ | 21 */ |
| 22 | 22 |
| 23 enum GPFlag { | 23 enum GPFlag { |
| 24 kColor_GPFlag = 0x1, | 24 kColor_GPFlag = 0x1, |
| 25 kLocalCoord_GPFlag = 0x2, | 25 kLocalCoord_GPFlag = 0x2, |
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| 133 b->add32(key); | 133 b->add32(key); |
| 134 } | 134 } |
| 135 | 135 |
| 136 void setData(const GrGLSLProgramDataManager& pdman, | 136 void setData(const GrGLSLProgramDataManager& pdman, |
| 137 const GrPrimitiveProcessor& gp) override { | 137 const GrPrimitiveProcessor& gp) override { |
| 138 const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>(); | 138 const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>(); |
| 139 | 139 |
| 140 if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.
viewMatrix())) { | 140 if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.
viewMatrix())) { |
| 141 fViewMatrix = dgp.viewMatrix(); | 141 fViewMatrix = dgp.viewMatrix(); |
| 142 float viewMatrix[3 * 3]; | 142 float viewMatrix[3 * 3]; |
| 143 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); | 143 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); |
| 144 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | 144 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
| 145 } | 145 } |
| 146 | 146 |
| 147 if (dgp.color() != fColor && !dgp.hasVertexColor()) { | 147 if (dgp.color() != fColor && !dgp.hasVertexColor()) { |
| 148 float c[4]; | 148 float c[4]; |
| 149 GrColorToRGBAFloat(dgp.color(), c); | 149 GrColorToRGBAFloat(dgp.color(), c); |
| 150 pdman.set4fv(fColorUniform, 1, c); | 150 pdman.set4fv(fColorUniform, 1, c); |
| 151 fColor = dgp.color(); | 151 fColor = dgp.color(); |
| 152 } | 152 } |
| 153 | 153 |
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| 312 } | 312 } |
| 313 | 313 |
| 314 if (localCoords.hasLocalMatrix()) { | 314 if (localCoords.hasLocalMatrix()) { |
| 315 invert.preConcat(*localCoords.fMatrix); | 315 invert.preConcat(*localCoords.fMatrix); |
| 316 } | 316 } |
| 317 } | 317 } |
| 318 | 318 |
| 319 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert); | 319 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert); |
| 320 return Create(color, coverage, inverted, SkMatrix::I()); | 320 return Create(color, coverage, inverted, SkMatrix::I()); |
| 321 } | 321 } |
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