Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 045f3beff2845ec55fa9fd0c47d4d1fc590d9cac..2d4ab8ff2ab2dfcdd8122e1d53c112d930e172cc 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -20,7 +20,7 @@ |
#include "GrInvariantOutput.h" |
#include "SkGr.h" |
#include "effects/GrConstColorProcessor.h" |
-#include "gl/GrGLFragmentProcessor.h" |
+#include "glsl/GrGLSLFragmentProcessor.h" |
#include "glsl/GrGLSLFragmentShaderBuilder.h" |
#include "glsl/GrGLSLProgramBuilder.h" |
#include "glsl/GrGLSLProgramDataManager.h" |
@@ -484,7 +484,7 @@ void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16( |
#if SK_SUPPORT_GPU |
-class GrGLPerlinNoise : public GrGLFragmentProcessor { |
+class GrGLPerlinNoise : public GrGLSLFragmentProcessor { |
public: |
GrGLPerlinNoise(const GrProcessor&); |
virtual ~GrGLPerlinNoise() {} |
@@ -505,7 +505,7 @@ private: |
GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
private: |
- typedef GrGLFragmentProcessor INHERITED; |
+ typedef GrGLSLFragmentProcessor INHERITED; |
}; |
///////////////////////////////////////////////////////////////////// |
@@ -534,7 +534,7 @@ public: |
const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } |
private: |
- GrGLFragmentProcessor* onCreateGLInstance() const override { |
+ GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
return new GrGLPerlinNoise(*this); |
} |