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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h" 11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h" 14 #include "SkUnPreMultiply.h"
15 #include "SkString.h" 15 #include "SkString.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrCoordTransform.h" 19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 20 #include "GrInvariantOutput.h"
21 #include "SkGr.h" 21 #include "SkGr.h"
22 #include "effects/GrConstColorProcessor.h" 22 #include "effects/GrConstColorProcessor.h"
23 #include "gl/GrGLFragmentProcessor.h" 23 #include "glsl/GrGLSLFragmentProcessor.h"
24 #include "glsl/GrGLSLFragmentShaderBuilder.h" 24 #include "glsl/GrGLSLFragmentShaderBuilder.h"
25 #include "glsl/GrGLSLProgramBuilder.h" 25 #include "glsl/GrGLSLProgramBuilder.h"
26 #include "glsl/GrGLSLProgramDataManager.h" 26 #include "glsl/GrGLSLProgramDataManager.h"
27 #endif 27 #endif
28 28
29 static const int kBlockSize = 256; 29 static const int kBlockSize = 256;
30 static const int kBlockMask = kBlockSize - 1; 30 static const int kBlockMask = kBlockSize - 1;
31 static const int kPerlinNoise = 4096; 31 static const int kPerlinNoise = 4096;
32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
33 33
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477 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); 477 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
478 DITHER_INC_X(x); 478 DITHER_INC_X(x);
479 point.fX += SK_Scalar1; 479 point.fX += SK_Scalar1;
480 } 480 }
481 } 481 }
482 482
483 ///////////////////////////////////////////////////////////////////// 483 /////////////////////////////////////////////////////////////////////
484 484
485 #if SK_SUPPORT_GPU 485 #if SK_SUPPORT_GPU
486 486
487 class GrGLPerlinNoise : public GrGLFragmentProcessor { 487 class GrGLPerlinNoise : public GrGLSLFragmentProcessor {
488 public: 488 public:
489 GrGLPerlinNoise(const GrProcessor&); 489 GrGLPerlinNoise(const GrProcessor&);
490 virtual ~GrGLPerlinNoise() {} 490 virtual ~GrGLPerlinNoise() {}
491 491
492 virtual void emitCode(EmitArgs&) override; 492 virtual void emitCode(EmitArgs&) override;
493 493
494 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b); 494 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b);
495 495
496 protected: 496 protected:
497 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ; 497 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
498 498
499 private: 499 private:
500 500
501 GrGLSLProgramDataManager::UniformHandle fStitchDataUni; 501 GrGLSLProgramDataManager::UniformHandle fStitchDataUni;
502 SkPerlinNoiseShader::Type fType; 502 SkPerlinNoiseShader::Type fType;
503 bool fStitchTiles; 503 bool fStitchTiles;
504 int fNumOctaves; 504 int fNumOctaves;
505 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; 505 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
506 506
507 private: 507 private:
508 typedef GrGLFragmentProcessor INHERITED; 508 typedef GrGLSLFragmentProcessor INHERITED;
509 }; 509 };
510 510
511 ///////////////////////////////////////////////////////////////////// 511 /////////////////////////////////////////////////////////////////////
512 512
513 class GrPerlinNoiseEffect : public GrFragmentProcessor { 513 class GrPerlinNoiseEffect : public GrFragmentProcessor {
514 public: 514 public:
515 static GrFragmentProcessor* Create(SkPerlinNoiseShader::Type type, 515 static GrFragmentProcessor* Create(SkPerlinNoiseShader::Type type,
516 int numOctaves, bool stitchTiles, 516 int numOctaves, bool stitchTiles,
517 SkPerlinNoiseShader::PaintingData* painti ngData, 517 SkPerlinNoiseShader::PaintingData* painti ngData,
518 GrTexture* permutationsTexture, GrTexture * noiseTexture, 518 GrTexture* permutationsTexture, GrTexture * noiseTexture,
519 const SkMatrix& matrix) { 519 const SkMatrix& matrix) {
520 return new GrPerlinNoiseEffect(type, numOctaves, stitchTiles, paintingDa ta, 520 return new GrPerlinNoiseEffect(type, numOctaves, stitchTiles, paintingDa ta,
521 permutationsTexture, noiseTexture, matrix ); 521 permutationsTexture, noiseTexture, matrix );
522 } 522 }
523 523
524 virtual ~GrPerlinNoiseEffect() { delete fPaintingData; } 524 virtual ~GrPerlinNoiseEffect() { delete fPaintingData; }
525 525
526 const char* name() const override { return "PerlinNoise"; } 526 const char* name() const override { return "PerlinNoise"; }
527 527
528 const SkPerlinNoiseShader::StitchData& stitchData() const { return fPainting Data->fStitchDataInit; } 528 const SkPerlinNoiseShader::StitchData& stitchData() const { return fPainting Data->fStitchDataInit; }
529 529
530 SkPerlinNoiseShader::Type type() const { return fType; } 530 SkPerlinNoiseShader::Type type() const { return fType; }
531 bool stitchTiles() const { return fStitchTiles; } 531 bool stitchTiles() const { return fStitchTiles; }
532 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; } 532 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; }
533 int numOctaves() const { return fNumOctaves; } 533 int numOctaves() const { return fNumOctaves; }
534 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } 534 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
535 535
536 private: 536 private:
537 GrGLFragmentProcessor* onCreateGLInstance() const override { 537 GrGLSLFragmentProcessor* onCreateGLInstance() const override {
538 return new GrGLPerlinNoise(*this); 538 return new GrGLPerlinNoise(*this);
539 } 539 }
540 540
541 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 541 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
542 GrProcessorKeyBuilder* b) const override { 542 GrProcessorKeyBuilder* b) const override {
543 GrGLPerlinNoise::GenKey(*this, caps, b); 543 GrGLPerlinNoise::GenKey(*this, caps, b);
544 } 544 }
545 545
546 bool onIsEqual(const GrFragmentProcessor& sBase) const override { 546 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
547 const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>(); 547 const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>();
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996 str->append(" seed: "); 996 str->append(" seed: ");
997 str->appendScalar(fSeed); 997 str->appendScalar(fSeed);
998 str->append(" stitch tiles: "); 998 str->append(" stitch tiles: ");
999 str->append(fStitchTiles ? "true " : "false "); 999 str->append(fStitchTiles ? "true " : "false ");
1000 1000
1001 this->INHERITED::toString(str); 1001 this->INHERITED::toString(str);
1002 1002
1003 str->append(")"); 1003 str->append(")");
1004 } 1004 }
1005 #endif 1005 #endif
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