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Unified Diff: src/gpu/gl/GrGLFragmentProcessor.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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Index: src/gpu/gl/GrGLFragmentProcessor.cpp
diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp
deleted file mode 100644
index 1d6f5992e4527015f561f241b7601ab2a103a935..0000000000000000000000000000000000000000
--- a/src/gpu/gl/GrGLFragmentProcessor.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLFragmentProcessor.h"
-#include "GrFragmentProcessor.h"
-#include "GrProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-
-void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
- const GrFragmentProcessor& processor) {
- this->onSetData(pdman, processor);
- SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
- for (int i = 0; i < fChildProcessors.count(); ++i) {
- fChildProcessors[i]->setData(pdman, processor.childProcessor(i));
- }
-}
-
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
- this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
-}
-
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
- SkString* outputColor, EmitArgs& args) {
-
- SkASSERT(outputColor);
- GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
- outputColor->append(fb->getMangleString());
- fb->codeAppendf("vec4 %s;", outputColor->c_str());
- this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
-}
-
-void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
- const char* outputColor, EmitArgs& args) {
- GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
-
- fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
-
- const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
-
- /*
- * We now want to find the subset of coords and samplers that belong to the child and its
- * descendants and put that into childCoords and childSamplers. To do so, we'll do a forwards
- * linear search.
- *
- * Explanation:
- * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
- * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
- * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
- * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
- * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
- *
- * (A)
- * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
- * / \
- * / \
- * (B) (D)
- * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
- * / / \
- * / / \
- * (C) (E) (F)
- * [c1] [e1,e2,e3] [f1,f2]
- *
- * So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the
- * EmitArgs that's passed onto D to only contain its and its descendants' coords. The
- * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
- * to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear
- * search since we know that A has 1 transform (using A.numTransformsExclChildren()), and B's
- * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is
- * 4 after the start of A's transforms.
- * Textures work the same way as transforms.
- */
- int firstCoordAt = args.fFp.numTransformsExclChildren();
- int firstSamplerAt = args.fFp.numTexturesExclChildren();
- for (int i = 0; i < childIndex; ++i) {
- firstCoordAt += args.fFp.childProcessor(i).numTransforms();
- firstSamplerAt += args.fFp.childProcessor(i).numTextures();
- }
- GrGLSLTransformedCoordsArray childCoords;
- TextureSamplerArray childSamplers;
- if (childProc.numTransforms() > 0) {
- childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]);
- }
- if (childProc.numTextures() > 0) {
- childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
- }
-
- // emit the code for the child in its own scope
- fb->codeAppend("{\n");
- fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
- fb->getMangleString().c_str(), childProc.name());
- EmitArgs childArgs(args.fBuilder,
- childProc,
- outputColor,
- inputColor,
- childCoords,
- childSamplers);
- this->childProcessor(childIndex)->emitCode(childArgs);
- fb->codeAppend("}\n");
-
- fb->onAfterChildProcEmitCode();
-}
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