Index: src/gpu/gl/GrGLFragmentProcessor.cpp |
diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp |
deleted file mode 100644 |
index 1d6f5992e4527015f561f241b7601ab2a103a935..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLFragmentProcessor.cpp |
+++ /dev/null |
@@ -1,106 +0,0 @@ |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrGLFragmentProcessor.h" |
-#include "GrFragmentProcessor.h" |
-#include "GrProcessor.h" |
-#include "glsl/GrGLSLFragmentShaderBuilder.h" |
-#include "glsl/GrGLSLProgramBuilder.h" |
- |
-void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
- const GrFragmentProcessor& processor) { |
- this->onSetData(pdman, processor); |
- SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); |
- for (int i = 0; i < fChildProcessors.count(); ++i) { |
- fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); |
- } |
-} |
- |
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) { |
- this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); |
-} |
- |
-void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
- SkString* outputColor, EmitArgs& args) { |
- |
- SkASSERT(outputColor); |
- GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
- outputColor->append(fb->getMangleString()); |
- fb->codeAppendf("vec4 %s;", outputColor->c_str()); |
- this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); |
-} |
- |
-void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor, |
- const char* outputColor, EmitArgs& args) { |
- GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
- |
- fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
- |
- const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); |
- |
- /* |
- * We now want to find the subset of coords and samplers that belong to the child and its |
- * descendants and put that into childCoords and childSamplers. To do so, we'll do a forwards |
- * linear search. |
- * |
- * Explanation: |
- * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and |
- * all procs in its subtree. For example, suppose we have frag proc A, who has two children B |
- * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array |
- * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder |
- * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively. |
- * |
- * (A) |
- * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] |
- * / \ |
- * / \ |
- * (B) (D) |
- * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] |
- * / / \ |
- * / / \ |
- * (C) (E) (F) |
- * [c1] [e1,e2,e3] [f1,f2] |
- * |
- * So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the |
- * EmitArgs that's passed onto D to only contain its and its descendants' coords. The |
- * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want |
- * to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear |
- * search since we know that A has 1 transform (using A.numTransformsExclChildren()), and B's |
- * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is |
- * 4 after the start of A's transforms. |
- * Textures work the same way as transforms. |
- */ |
- int firstCoordAt = args.fFp.numTransformsExclChildren(); |
- int firstSamplerAt = args.fFp.numTexturesExclChildren(); |
- for (int i = 0; i < childIndex; ++i) { |
- firstCoordAt += args.fFp.childProcessor(i).numTransforms(); |
- firstSamplerAt += args.fFp.childProcessor(i).numTextures(); |
- } |
- GrGLSLTransformedCoordsArray childCoords; |
- TextureSamplerArray childSamplers; |
- if (childProc.numTransforms() > 0) { |
- childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]); |
- } |
- if (childProc.numTextures() > 0) { |
- childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]); |
- } |
- |
- // emit the code for the child in its own scope |
- fb->codeAppend("{\n"); |
- fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, |
- fb->getMangleString().c_str(), childProc.name()); |
- EmitArgs childArgs(args.fBuilder, |
- childProc, |
- outputColor, |
- inputColor, |
- childCoords, |
- childSamplers); |
- this->childProcessor(childIndex)->emitCode(childArgs); |
- fb->codeAppend("}\n"); |
- |
- fb->onAfterChildProcEmitCode(); |
-} |