| Index: src/gpu/gl/GrGLFragmentProcessor.cpp
|
| diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp
|
| deleted file mode 100644
|
| index 1d6f5992e4527015f561f241b7601ab2a103a935..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLFragmentProcessor.cpp
|
| +++ /dev/null
|
| @@ -1,106 +0,0 @@
|
| -/*
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| - * Copyright 2015 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrGLFragmentProcessor.h"
|
| -#include "GrFragmentProcessor.h"
|
| -#include "GrProcessor.h"
|
| -#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| -
|
| -void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
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| - const GrFragmentProcessor& processor) {
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| - this->onSetData(pdman, processor);
|
| - SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
|
| - for (int i = 0; i < fChildProcessors.count(); ++i) {
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| - fChildProcessors[i]->setData(pdman, processor.childProcessor(i));
|
| - }
|
| -}
|
| -
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| -void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
|
| - this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
|
| -}
|
| -
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| -void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
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| - SkString* outputColor, EmitArgs& args) {
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| -
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| - SkASSERT(outputColor);
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| - GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
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| - outputColor->append(fb->getMangleString());
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| - fb->codeAppendf("vec4 %s;", outputColor->c_str());
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| - this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
|
| -}
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| -
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| -void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
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| - const char* outputColor, EmitArgs& args) {
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| - GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
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| -
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| - fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
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| -
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| - const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
|
| -
|
| - /*
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| - * We now want to find the subset of coords and samplers that belong to the child and its
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| - * descendants and put that into childCoords and childSamplers. To do so, we'll do a forwards
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| - * linear search.
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| - *
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| - * Explanation:
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| - * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
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| - * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
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| - * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
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| - * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
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| - * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
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| - *
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| - * (A)
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| - * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
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| - * / \
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| - * / \
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| - * (B) (D)
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| - * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
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| - * / / \
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| - * / / \
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| - * (C) (E) (F)
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| - * [c1] [e1,e2,e3] [f1,f2]
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| - *
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| - * So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the
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| - * EmitArgs that's passed onto D to only contain its and its descendants' coords. The
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| - * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
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| - * to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear
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| - * search since we know that A has 1 transform (using A.numTransformsExclChildren()), and B's
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| - * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is
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| - * 4 after the start of A's transforms.
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| - * Textures work the same way as transforms.
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| - */
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| - int firstCoordAt = args.fFp.numTransformsExclChildren();
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| - int firstSamplerAt = args.fFp.numTexturesExclChildren();
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| - for (int i = 0; i < childIndex; ++i) {
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| - firstCoordAt += args.fFp.childProcessor(i).numTransforms();
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| - firstSamplerAt += args.fFp.childProcessor(i).numTextures();
|
| - }
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| - GrGLSLTransformedCoordsArray childCoords;
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| - TextureSamplerArray childSamplers;
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| - if (childProc.numTransforms() > 0) {
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| - childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]);
|
| - }
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| - if (childProc.numTextures() > 0) {
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| - childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
|
| - }
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| -
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| - // emit the code for the child in its own scope
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| - fb->codeAppend("{\n");
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| - fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
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| - fb->getMangleString().c_str(), childProc.name());
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| - EmitArgs childArgs(args.fBuilder,
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| - childProc,
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| - outputColor,
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| - inputColor,
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| - childCoords,
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| - childSamplers);
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| - this->childProcessor(childIndex)->emitCode(childArgs);
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| - fb->codeAppend("}\n");
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| -
|
| - fb->onAfterChildProcEmitCode();
|
| -}
|
|
|